The World of Spindrift
Assets
Holdings, Personnel, and Possessions of Spindrift. Assets describe what exists; Authority determines who may use institutional resources.
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Guild Waystation
Sunstream Waystation
Location: Not yet recorded
A provisioned transit station serving the warm, generally southbound Sunstream along the Eastern Verge. Supports merchant traffic, cargo relay, and navigation. Exact location pending cartography.
Guild Waystation
Undertow Deepwater Waystation
Location: Not yet recorded
A pressure-sheltered refuge for traffic using the cooler, northbound offshore Undertow. Maintains deepwater navigation markers, emergency supplies, and repairs. Exact location pending cartography.
Guild Waystation
Blackrun Watchstation
Location: Not yet recorded
A guarded station for travelers along the cold northbound Blackwake shelf-edge current, combining resupply, warning beacons, and Ironclad protection. Exact location pending cartography.
Guild Waystation
Gyre Waystation
Location: Not yet recorded
A sheltered station positioned at a relatively dependable approach to the seasonally shifting Aquedorean Gyre, with charts, provisions, and current observations. Exact location pending cartography.
Guild Waystation
Driftway Station
Location: Not yet recorded
A cargo-relay and provisioning post serving the gentle eastbound Drift from Aquedore toward the Eastern Verge. Exact location pending cartography.
Guild Waystation
Tydefall Seasonal Refuge
Location: Not yet recorded
An emergency refuge overlooking safer approaches to Tydewallow's seasonal dense-water downslope cascade. Its role is shelter and warnings, not routine travel through the descending flow. Exact location pending cartography.
Guild Waystation
Dropward Bastion
Location: Not yet recorded
A fortified station at a navigable approach to the Corawehn shelf-collapse corridor, where variable descending flows offer strategic access toward Blackwake. Exact location pending cartography.
Guild Waystation
Cuts Passage Station
Location: Not yet recorded
A hardened shelter, pilot station, and warning post near a safer approach to the fast, turbulent passages of the Razor Shoals. Exact location pending cartography.
Guild Waystation
Plume Beacon Station
Location: Not yet recorded
A navigational station at a reliable approach through the shifting fresh and brackish waters of the eastern Great Plume, monitoring turbidity and changing passage conditions. Exact location pending cartography.
Guild Stockyard
Avalaine Stockyard
Location: Avalaine
A fortified Salvager's Guild compound in Corawehn, housing receiving and storage yards, ledgers, appraisal rooms, trade facilities, and Ironclad guards.
Guild Stockyard
Carduen Stockyard
Location: Carduen
A fortified Salvager's Guild compound in Corawehn, housing receiving and storage yards, ledgers, appraisal rooms, trade facilities, and Ironclad guards.
Guild Stockyard
Penloren Stockyard
Location: Penloren
A fortified Salvager's Guild compound in Corawehn, housing receiving and storage yards, ledgers, appraisal rooms, trade facilities, and Ironclad guards.
Guild Stockyard
Lorceth Stockyard
Location: Lorceth
A fortified Salvager's Guild compound in Corawehn, housing receiving and storage yards, ledgers, appraisal rooms, trade facilities, and Ironclad guards.
Guild Stockyard
Driftmere Stockyard
Location: Driftmere
A fortified Salvager's Guild compound in Corawehn, housing receiving and storage yards, ledgers, appraisal rooms, trade facilities, and Ironclad guards.
Guild Stockyard
Beredain Stockyard
Location: Beredain
A fortified Salvager's Guild compound in Aquedore, housing receiving and storage yards, ledgers, appraisal rooms, trade facilities, and Ironclad guards.
Guild Stockyard
Everduen Stockyard
Location: Everduen
A fortified Salvager's Guild compound in Aquedore, housing receiving and storage yards, ledgers, appraisal rooms, trade facilities, and Ironclad guards.
Guild Stockyard
Arden Stockyard
Location: Arden
A fortified Salvager's Guild compound in Aquedore, housing receiving and storage yards, ledgers, appraisal rooms, trade facilities, and Ironclad guards.
Guild Stockyard
Brannoc Stockyard
Location: Brannoc
A fortified Salvager's Guild compound in Aquedore, housing receiving and storage yards, ledgers, appraisal rooms, trade facilities, and Ironclad guards.
Guild Stockyard
Loervale Stockyard
Location: Loervale
A fortified Salvager's Guild compound in Aquedore, housing receiving and storage yards, ledgers, appraisal rooms, trade facilities, and Ironclad guards.
Guild Stockyard
Cadreth Stockyard
Location: Cadreth
A fortified Salvager's Guild compound in Aquedore, housing receiving and storage yards, ledgers, appraisal rooms, trade facilities, and Ironclad guards.
Guild Stockyard
Elswain Stockyard
Location: Elswain
A fortified Salvager's Guild compound in Blackwake, housing receiving and storage yards, ledgers, appraisal rooms, trade facilities, and Ironclad guards.
Guild Stockyard
Thalewehn Stockyard
Location: Thalewehn
A fortified Salvager's Guild compound in Blackwake, housing receiving and storage yards, ledgers, appraisal rooms, trade facilities, and Ironclad guards.
Guild Stockyard
Morwyn Stockyard
Location: Morwyn
A fortified Salvager's Guild compound in Blackwake, housing receiving and storage yards, ledgers, appraisal rooms, trade facilities, and Ironclad guards.
Guild Stockyard
Valcairn Stockyard
Location: Valcairn
A fortified Salvager's Guild compound in Tydewallow, housing receiving and storage yards, ledgers, appraisal rooms, trade facilities, and Ironclad guards.
Guild Stockyard
Brinelor Stockyard
Location: Brinelor
A fortified Salvager's Guild compound in Tydewallow, housing receiving and storage yards, ledgers, appraisal rooms, trade facilities, and Ironclad guards.
Guild Stockyard
Bleakwater Stockyard
Location: Bleakwater
A fortified Salvager's Guild compound in Tydewallow, housing receiving and storage yards, ledgers, appraisal rooms, trade facilities, and Ironclad guards.
Guild Stockyard
Lethmere Stockyard
Location: Lethmere
A fortified Salvager's Guild compound in Tydewallow, housing receiving and storage yards, ledgers, appraisal rooms, trade facilities, and Ironclad guards.
Guild Stockyard
Murkfen Stockyard
Location: Murkfen
A fortified Salvager's Guild compound in Tydewallow, housing receiving and storage yards, ledgers, appraisal rooms, trade facilities, and Ironclad guards.
Guild Stockyard
Aldermere Stockyard
Location: Aldermere
A fortified Salvager's Guild compound in Eastern Verge, housing receiving and storage yards, ledgers, appraisal rooms, trade facilities, and Ironclad guards.
Guild Stockyard
Kelweth Stockyard
Location: Kelweth
A fortified Salvager's Guild compound in Eastern Verge, housing receiving and storage yards, ledgers, appraisal rooms, trade facilities, and Ironclad guards.
Guild Stockyard
Sunmere Stockyard
Location: Sunmere
A fortified Salvager's Guild compound in Eastern Verge, housing receiving and storage yards, ledgers, appraisal rooms, trade facilities, and Ironclad guards.
Guild Stockyard
Summereef Stockyard
Location: Summereef
A fortified Salvager's Guild compound in Northern Marches, housing receiving and storage yards, ledgers, appraisal rooms, trade facilities, and Ironclad guards.
Guild Stockyard
Farwater Stockyard
Location: Farwater
A fortified Salvager's Guild compound in Northern Marches, housing receiving and storage yards, ledgers, appraisal rooms, trade facilities, and Ironclad guards.
Guild Stockyard
New Kelweth Stockyard
Location: New Kelweth
A fortified Salvager's Guild compound in Northern Marches, housing receiving and storage yards, ledgers, appraisal rooms, trade facilities, and Ironclad guards.
Guild Stockyard
Wrecktown Stockyard
Location: Wrecktown
The notorious frontier Stockyard on the Sunderhull Reach, commanded by Yardmaster Jhetta Krakengaurd.
Fortress
Caer'Lathon
Location: Corawehn
Headquarters of the Fisher Knights and the spiritual, administrative, and ceremonial heart of the order. Its archives, oath-halls, relics, and senior command are kept here.
Fortress
Caer'Morvaine
Location: Blackwake
The largest and strongest fortress of the order, serving as its great war-seat on the deep frontier. Built for wartime strength, parts stand quiet or lightly held in ordinary years.
Commandery
Carduen Commandery
Location: Carduen
A major urban commandery supporting the order’s administrative, logistical, and political presence in the heart of the realm.
Commandery
Beredain Commandery
Location: Beredain
An old and respected commandery tied closely to Aquedore’s knightly traditions, serving training, hospitality, and ceremonial duty.
Commandery
Aldermere Commandery
Location: The Eastern Verge
A practical frontier commandery overseeing patrols, supply movement, and the eastern approaches, with a reputation for a more relaxed daily character.
Commandery
Brinelor Commandery
Location: Brinelor
A weathered southern commandery serving as staging house, refuge, and symbol of stubborn duty despite uneven oversight and tired administration.
Fortress
Deepwatch Hold
Location: Blackwake
An active supply fortress anchoring the southern abyssal front, supporting patrols, provisions, refuge, and relay duties despite chronic resupply concerns.
Fortress
Greyrest
Location: Tydewallow
An old, worn, and somewhat neglected hold maintained as a minor garrison, emergency refuge, and watch-post.
Preceptory
Penloren Preceptory
Location: Penloren
A respected lesser house used for local training, administration, and the upkeep of knights and retainers.
Preceptory
Loervale Preceptory
Location: Loervale
A quiet old preceptory associated with noble patronage, local devotions, and mounted and ceremonial retinues.
Preceptory
Loraine Preceptory
Location: Aquedore
A smaller regional house, waystation, and lodging for knights traveling between commanderies and tourney grounds.
Preceptory
Morwyn Preceptory
Location: Morwyn
A stern marcher preceptory functioning as a local barracks, supply house, and patrol station.
Preceptory
Lethmere Preceptory
Location: Lethmere
A remote and modest preceptory maintaining a thin but honorable Fisher Knight presence in difficult country.
Preceptory
Kelweth Preceptory
Location: Kelweth
A border-facing relay post, small barracks, and house of prayer and discipline; also a notably desirable posting for its sunnier shallows.
Watchtower
The Rook
Location: Northern Marches
A lonely northern watchtower used for signaling, patrol shelter, and keeping watch over the harsher outer marches.
Watchtower
Umberguard
Location: Blackwake
A dark stone warning post, beacon station, and refuge for knights on the abyssal watch.
Watchtower
Dreadwatch
Location: Blackwake
A grim frontier tower tasked with watching one of the most dangerous stretches of the abyssal approaches.
Tournament ground
The Queen’s Lists
Location: Avalaine
A small and intimate jousting arena famed for contests fought beneath the eyes of the queen, where favors are bestowed by eligible suitors.
Tournament ground
The Pearl Lists
Location: Carduen
A refined and prestigious tournament ground for courtly display, formal parades, and ceremonial contests of honor.
Tournament ground
The High Lists of Aquedore
Location: Beredain
The most honored tourney grounds in Aquedore, famed for parades, vows, and knightly contests.
Tournament ground
The Proving Fields
Location: Everduen
An ancient parade and mustering field associated with displays of knightly allegiance, heraldry, and public ceremony.
Tournament ground
The Field of First Muster
Location: The Eastern Verge
A martial ceremonial field used for musters, reviews, and the assembly of forces on the eastern frontier.
Tournament ground
The Pale Lists
Location: Tydewallow
A weathered southern set of lists used for lesser tourneys, parades, and rites of arms.
Holy site
King's Gate
Location: Avalaine
The most prestigious arch of the order, reserved for coronations, royal processions, and the highest rites of sacred kingship.
Holy site
The Black Gate
Location: Blackwake
A solemn checkpoint on the road to Caer'Morvaine, carved from black granodiorite and depicting Myrlgana fighting the Fisher King.
Holy site
Arcade of the First Banners
Location: Beredain
A celebrated processional way where oaths are sworn, banners blessed, and charms given for jousts, tourneys, and feats of public heroism.
Holy site
The Way of Returning
Location: Aldermere
A revered path of return, especially honored by veterans, survivors of war, and knights laying down their service.
Holy site
Reliquary of the Third Point
Location: Valcairn
An ancient and holy reliquary housing the broken third point of the Fisher King's trident.
Holy site
Arch of Aurellion
Location: Valcairn
An ancient triumphal arch raised in honor of the first Grandmaster of the Fisher Knights.
Holy site
Crusader's Gate
Location: Border of the Northern Marches
A guarded checkpoint and inspirational landmark where errant knights take blessings, renew vows, and pass into harsher country.

