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RulesCharactersHousesFactionsWorldHistoryCosmologyAtlas
Spindrift

Houses

The Noble Register

The noble Houses, lordships, marches, bannerholds, and dynasties of Léoneth.

◇

The register follows Léoneth’s political geography rather than a flat alphabet: Realm → Lordship → House. In the Northern Marches, Realm → March → House: each House holds its own March.

117 Houses currently in the register

All HousesCorawehnAquedoreBlackwakeTydewallowEastern VergeNorthern Marches
Arms of Corawehn

01 · Realm

Corawehn

Old courts, garden reefs, and the Fisher Knights.
C
Placeholder

Realm Authority

Caer'Lathon

1 house

Corawehn’s old ceremonial heart: a layered reef-city of ancestral courts, Fisher Knight chapter halls, and carefully tended public gardens.

Great House

House Pelagant

Caer'LathonSir Galeth PelagantCorawehn’s old ceremonial heart: a layered reef-city of ancestral courts, Fisher Knight chapter halls, and carefully tended public gardens.
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A
Placeholder

Lordship

Avalaine

6 houses

Gardened reefs shaped over generations into terraces of flowering coral, shell orchards, and carefully directed currents.

C

High House

House Cormaer

AvalaineSir Aelmar CormaerGardened reefs shaped over generations into terraces of flowering coral, shell orchards, and carefully directed currents.
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P

Banner

House Pettorin

Penaloth RiseSir Serel PellorinA long elevated reef-edge overlooking the gardened lowlands, dotted with old watch shrines and riding grounds.
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N

Banner

House Nereth

Brightwall ManorLord Vaelor NerethA bright limestone escarpment cut by narrow gates controlling several useful local currents.
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V

Banner

House Vanclisse

The Gilded HeightDame Ilyssa VaelisseA high coral shelf whose yellow fan-corals catch the light; known for formal dinners, elaborate trophies, and hospitality.
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C

Banner

House Coralith

Corayh ManorDame Seralyne CoralythOld estates threaded through cultivated coral alleys and private garden courts.
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S

Banner

House Seremor

RestbastionLady Althene SeremorA thick-walled bastion guarding the approaches to Avalaine and serving as an emergency fortress.
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C
Placeholder

Lordship

Carduen

5 houses

A major seat built around the memory of a great castle, with civic identity rooted in victory, military service, and public remembrance.

C

High House

House Caerwyn

CarduenLady Wyneth CaerwynA major seat built around the memory of a great castle, with civic identity rooted in victory, military service, and public remembrance.
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M

Banner

House Miraleth

MiraonSir Lethar MiralethA handsome garden-town among pale branching corals and old parade courts, famous for tourneys and martial skill.
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I

Banner

House Ilyrwehn

PearmhavenLady Caelisse IllyrwehnA sheltered market haven known for pearl grading, shellwork, and discreet private docks.
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T

Banner

House Thayliss

FrondheathSir Vaeryn ThaylissA broad tangle of towering kelp-fronds, grazing clearings, and narrow hunting paths.
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C

Banner

House Correntis

Caer EmyrSir Lythis CoralythA compact fortress-estate guarding a narrow passage through Emyr’s Reef.
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P
Placeholder

Lordship

Penloren

4 houses

A prestigious old lordship overlooking long reef terraces and wealthy coastal estates.

P

Cadet House

House Pelagant-Penloren

PenlorenSir Cadren PelagantA prestigious old lordship overlooking long reef terraces and wealthy coastal estates.
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P

Cadet House

House Peladuen

Tideglass HallDame Lysenne PeladuenClear shallow shoals surrounding a fashionable glass-and-shell hall.
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L

Landed House

House Lorwehn

LowehnSir Wenric LorwehnPlain, windswept shoals of old pasture and slate fields.
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O

Landed House

House Orlathen of Eelgrass

Eelgrass ManorLady Isselle OrlathenLow-lying eelgrass moors broken by old stone markers, grazing runs, and isolated farmsteads.
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L
Placeholder

Lordship

Lorceth

4 houses

An old lordship governed under stewardship while its heir comes of age; orderly on the surface while major families anticipate the succession.

E

High House

House Erwehn of Lorceth

LorcethSir Alance ElrwehnAn old lordship governed under stewardship while its heir comes of age; orderly on the surface while major families anticipate the succession.
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E

Cadet House

House Erwehn-Greenweald

Wealdrest ManorDame Cetha ElrwehnDense green hunting country where tall fronds shelter game and old tracks.
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E

Cadet House

House Elariase

Eleras ManorDame Orineth ElarisseA narrow cultivated vale known for pale anemones, medicinal gardens, and a carefully managed household.
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M

Landed House

House Mericeth

Mericeth HallLord Wenric MericethAn old orchard-and-channel holding whose prosperity depends on ancient water rights.
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D
Placeholder

Lordship

Driftmere

5 houses

A floating city tethered to the seabed by immense anchor-lines, strikingly modern beside old Corawehn.

V

High House

House Veylance

DriftmereSir Lorcan VeylanceA floating city tethered to the seabed by immense anchor-lines, strikingly modern beside old Corawehn.
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N

Banner

House Nerisse

Piwatch KeepLord Doven NerisseA lonely watch-hold overlooking deep blue sinkholes descending beneath the surrounding shelf.
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V

Cadet House

House Veymar

Silverwold DownsDame Cerys VaymarOpen downs broken by mineral springs whose bright plumes feed farms, baths, and small workshops.
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V

Banner

House Valmere

GoldengroveSir Coravel ValmereA warm sheltered grove of enormous gold and rose anemones surrounding a celebrated pleasure court.
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T

Landed House

House Thaylorin

Lanternmere HouseLady Lysenne ThaylorinA small estate of luminous gardens and shallow lantern-shell ponds on Driftmere’s quieter fringe.
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A
Placeholder

02 · Realm

Aquedore

Chivalric heartland, bannermeads, and broad farm holdings.
RS
Placeholder

Realm Authority

Realm Seat

1 house

Administrative heart of the realm, where old current-roads meet amid broad seagrass estates, tourney grounds, and heraldic courts.

S

Great House

House Summerwake

AquedoreLord Maelor SummerwakeAdministrative heart of the realm, where old current-roads meet amid broad seagrass estates, tourney grounds, and heraldic courts.
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B
Placeholder

Lordship

Beredain

3 houses

One of Aquedore’s oldest cities, built around ancestral halls, memorial reefs, and carefully preserved processional ways.

O

High House

House Orlathen

BeredainLady Iverenne OrlathenOne of Aquedore’s oldest cities, built around ancestral halls, memorial reefs, and carefully preserved processional ways.
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W

Banner

House Whitecrest

Whitecrest HallLord Terval WhitecrestAncient battleground meadows where old charges are reenacted during midsummer tourneys.
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V

Banner

House Velatar

Greenbar HallLord Tavian ValetarRich farm shelves divided by long living hedges of green coral.
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A
Placeholder

Lordship

Arden

2 houses

A fast-growing market city at the meeting of several shallow current lanes, crowded by new estates, workshops, and warehouses.

A

High House

House Ardorel

ArdenLord Cadren ArdorelA fast-growing market city at the meeting of several shallow current lanes, crowded by new estates, workshops, and warehouses.
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V

Banner

House Volatar

Silverweir HallSir Maeric VelatarA chain of polished stone weirs and managed fisheries whose tolls and harvests support the estate.
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B
Placeholder

Lordship

Brannoc

4 houses

A proud martial city beside an old causeway and fields of war-cairns.

D

High House

House Demeran

BrannocSir Brenor DemeranA proud martial city beside an old causeway and fields of war-cairns.
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V

Banner

House Vardesse

Speargrass HallLady Orenne VardesseWide rolling seagrass pasture used for breeding mounts and drilling lance companies.
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P

Banner

House Peravel

Pearfen HallDame Brynelle PerravelWarm silty farms producing shellfish, pale pearls, and tough marsh-kelp.
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O

Banner

House Otrel

Oldweir ManorLord Odran OthrelAncient stone channels and waterworks whose rights are older than several neighboring houses.
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E
Placeholder

Lordship

Everduen

3 houses

Aquedore’s fashionable chivalric city: academies, tourneys, promenades, and expensive civic display.

V

High House

House Veylathe

EverduenDame Talyne VeylatheAquedore’s fashionable chivalric city: academies, tourneys, promenades, and expensive civic display.
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G

Banner

House Gwyn

Velmere HallSir Averic GwyndrelSpring-fed vale water, quiet farm-kelp orchards, and old roadside vines.
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C

Landed House

House Calder

Calder HallSir Halric CalderA hard-used patrol road through broken shoals and narrow current-cuts.
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L
Placeholder

Lordship

Loervale

3 houses

A naval city of music, maps, gardens, salons, and relentless gossip where patronage can make a career.

M

High House

House Marinth

LoervaleLady Maerelle MarinthA naval city of music, maps, gardens, salons, and relentless gossip where patronage can make a career.
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V

Bannaret

House Valewyn

Greenglass HallLord Meryn ValewynRich farms under unusually clear water, famous for experimental crops and coral-bred seagrass.
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N

Cadet House

House Neravel

Belmere CourtLady Lysenne NeravelA small courtly estate centered on a crowned bell-tower complex, where weddings and private councils matter more than its modest farms.
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C
Placeholder

Lordship

Cadreth

4 houses

An administrative city of archives, judges, notaries, and oath-halls.

N

High House

House Neridan

CadrethLord Peren NeridanAn administrative city of archives, judges, notaries, and oath-halls.
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N

Cadet House

House Nerith

Spearwater KeepDame Caithenne NerithTraining estates and fortified farms guarding Cadreth’s northern approaches.
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A

Bannaret

House Avermont

Highmere HallLord Selmor AvermontWealthy terraces on raised limestone shelves fed by prized springs.
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C

House

House Cormont

Cormont ManorSir Taren CormontA remote farm-and-watch district on Cadreth’s outer edge.
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Arms of Blackwake

03 · Realm

Blackwake

Deep reaches, watch-forts, and old obligations.
RS
Placeholder

Realm Authority

Realm Seat

1 house

A deep-water city built into stepped black stone above cold descending water, with docks, granaries, and signal towers kept in severe order.

H

Great House

House Hathmere

HathmereLady Selyth HathmereA deep-water city built into stepped black stone above cold descending water, with docks, granaries, and signal towers kept in severe order.
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M
Placeholder

Lordship

Morvaine

9 houses

A long escarpment overlooking one of Blackwake’s safest deep approaches, layered with curtain walls, beacon towers, and barracks.

M

High House

House Morvaine

Caer'MorvaineSir Tavren MorvaineA long escarpment overlooking one of Blackwake’s safest deep approaches, layered with curtain walls, beacon towers, and barracks.
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R

Bannaret

House Rivenrift

Riftglass HallDame Merisse RivenriftFractured mineral vents, broken ledges, and salvage lanes around a reinforced hall.
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K

Bannaret

House Keldren

UmberguardSir Branor KeldrenA dark current-road where visibility can fall to a few body lengths without warning.
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V

Bannaret

House Veylom

DreadwatchLady Oryne VeylornA watch above a migration channel used by large deep predators.
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R

Bannaret

House Riftward

Nightward KeepSir Caelis RiftwardA narrow channel where the deep shelf rises suddenly toward inhabited water.
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G

Bannaret

House Goldmere

DarkcrestLord Rellan GoldmereNarrow fissures yielding amber minerals and metallic shell deposits.
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V

Bannaret

House Voyiath

Voyiath HallDame Caithen VeylathA quiet basin beneath Elewain where dark reeds and aloe beds support a modest but dependable economy.
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D

Landed House

House Darkmere

Blackglass ManorLord Halven DarkmereSheltered pockets used for deep-water cultivation and hardy shellfish.
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C

Bannaret

House Corbrine

BrinegateSir Edran CorbrineA mineral-rich cut used by freight convoys, rough and busy with crews from many reaches.
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T
Placeholder

Lordship

Thalewehn

4 houses

A fortified hunting-port facing waters where enormous predators occasionally rise from the deeps.

K

High House

House Krakengaurd

ThalewehnSir Garric KrakengaurdA fortified hunting-port facing waters where enormous predators occasionally rise from the deeps.
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F

Bannaret

House Fairwake

The QueenspineLady Merelle FairwakeA pale ridge forming a natural road through difficult terrain, lined with shrines, wayhouses, and trade posts.
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K

Bannaret

House Kingspear

Spearstall KeepSir Cadric KingspearA steep defensive shelf studded with narrow stone fins that force attackers into predictable lanes.
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O

Landed House

House Othmar

Othmar TorLord Ithar OthmarIsolated stone towers rising from dark water and linked by old roads and narrow ropeways.
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M
Placeholder

Lordship

Morwyn

5 houses

A broad warmer current, conspicuously open and cosmopolitan beside much of Blackwake.

C

High House

House Currents

MorwynLady Maeren CurrentisA broad warmer current, conspicuously open and cosmopolitan beside much of Blackwake.
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D

Bannaret

House Draveth

Draven QuaySir Rellor DravethA fast commercial channel where Morwyn’s current narrows and pilots, sailors, and dock crews dominate the settlement.
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O

Bannaret

House Orisse

Orisse CourtLady Calisse OrlisseA holding known for clear volcanic glass, instrument makers, and a small but fashionable music court.
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C

Bannaret

House Corvane

Corvane BastionDame Seryn CervaneA fractured plateau crossed by old military roads and reinforced bridge-spars.
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C

Landed House

House Calder of Deepcross

Deepcross ManorLord Brevan CalderA junction of few routes where travelers depend on stored food, spare lines, and local pilots.
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T
Placeholder

04 · Realm

Tydewallow

Remote old holdings, silt roads, and inherited local custom.
RS
Placeholder

Realm Authority

Realm Seat

1 house

An old low-built seat surrounded by silted roads, ancient markers, and fields reclaimed so long ago that nobody agrees who first laid them out.

M

Great House

House Morcant

HollowcairnLord Gwyren MorcantAn old low-built seat surrounded by silted roads, ancient markers, and fields reclaimed so long ago that nobody agrees who first laid them out.
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B
Placeholder

Lordship

Brinelor

5 houses

A weathered market town where old boundary songs are still used to remember channels, grazing grounds, and seasonal rights.

R

High House

House Reefsong

BrinelorLady Ruelle ReefsongA weathered market town where old boundary songs are still used to remember channels, grazing grounds, and seasonal rights.
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P

Bannaret

House Palwehn

Pawenn HallSir Ivar PalwehnProductive muddy reedbanks crossed by narrow causeways that vanish under seasonal silt.
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S

House

House Sitrest

Sitrest ManorLady Ceryn SiltrestA working holding producing tough grains, mudshell, and reed fiber from ground outsiders often mistake for wasteland.
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O

Bannaret

House Ondyr

Ondyr WeirSir Teryn OndyrA maze of ancient stone weirs controlling water across several Tydewallow farms.
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M

Bannaret

House Masilisse

Maroglass HouseDame Ilyra MaelisseA shallow clean basin where medicinal plants are cultivated in long stone beds and an old infirmary serves commoners and retainers.
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V
Placeholder

Lordship

Valcairn

5 houses

An old stone-cairn district and broad grazing flats where boundary markers matter more than decoration.

D

High House

House Drelan

ValcairnSir Cador DrelanAn old stone-cairn district and broad grazing flats where boundary markers matter more than decoration.
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O

Bannaret

House Orrel

GreyrestLady Maeveth OrrelA low ridge of pale stone above damp grazing country, famous for a large common flat and a long-running family feud.
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R

House

House Rellorin

Rolerin TorLord Selen RellorinShared pasture, reed beds, and water cuts governed by old customary agreements.
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M

Cadet House

House Morcant of West Hollow

Morcant WeirDame Brienne MorcantA branch holding built around old works protecting several farms from seasonal surges.
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D

Landed House

House Dorran

Dorran CroftLord Alric DorranA rough patchwork of farm islands, muddy channels, and ancient foundations reused wherever convenient.
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M
Placeholder

Lordship

Murkfen

3 houses

Dark fertile country of salt gardens, eel runs, and low causeways; memorable in smell and dependable in harvest.

S

High House

House Saltmark

MurkfenLady Thessa SaltmarkDark fertile country of salt gardens, eel runs, and low causeways; memorable in smell and dependable in harvest.
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S

Landed House

House Sarknos

DreimereLord Vyrath SarkhosCountry marked by old stormglass pylons and fused stone left from the age of storm sorcerers.
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B

Bannaret

House Brienor

Old TorSir Aelric BrienorA blunt stone rise quarried for generations and riddled with halls, storerooms, and shrines.
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B
Placeholder

Lordship

Bleakwater

4 houses

A broad grey basin of eelgrass farms and old fisheries where bright decoration seems to fade within a season.

H

High House

House Harrowshyn

BleakwaterLady Rhoswen HarrowehnA broad grey basin of eelgrass farms and old fisheries where bright decoration seems to fade within a season.
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B

Bannaret

House Brenner

LowshoalSir Cadoc BrennerA broad shallow district where roads are marked by posts because half the landscape changes height with the season.
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T

House

House Tydron

Tydron HallLord Ivor TydronBoat-yard country, cold farms, and long low storehouses supporting craft and local transport.
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G

Bannaret

House Garren

Garren FoldDame Cethra GarrenCompact grazing country enclosed by old ridges and boundary walls.
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L
Placeholder

Lordship

Lethmere

4 houses

An old road-town built around causeways linking the western hollows to the rest of Tydewallow.

C

High House

House Calder of Lethmere

LethmereLord Selric CalderAn old road-town built around causeways linking the western hollows to the rest of Tydewallow.
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G

Bannaret

House Gallowein

NettlemereLady Avelisse GallowehnA district growing tough stinging fronds used for fiber, medicine, and cordage.
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M

House

House Marrec

Marrec HallSir Oren MarrecOrdinary productive country broken by narrow stones and low farm bridges.
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G

House

House Gwyndrel

Mereward HouseLord Duenor GwyndrelA holding maintaining route markers and travel books around nearly forgotten outlets and older channels.
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EV
Placeholder

05 · Realm

Eastern Verge

Shallow fields, rising towns, and younger landed houses.
RS
Placeholder

Realm Authority

Realm Seat

1 house

Chainfall clings to the edge where the bright eastern shelf drops abruptly into a trench. The realm lordship is vacant and administered through temporary Crown stewardship.

V

Great House · Vacant

The Chainward

ChainfallVacant — Crown wardChainfall clings to the edge where the bright eastern shelf drops abruptly into a trench. The realm lordship is vacant and administered through temporary Crown stewardship.
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A
Placeholder

Lordship

Aldermere

5 houses

A growing seat built around a ship graveyard whose stripped hulls became markers, gates, and practical building material.

M

High House

House Merbray

AldermereLord Averel MerbrayA growing seat built around a ship graveyard whose stripped hulls became markers, gates, and practical building material.
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P

Bannaret

House Pearlward

Pearlward HallDame Brysse PearlwardShallow shell beds and carefully irrigated farm strips supporting both household income and a bright tourney court.
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L

House

House Lioren

DawnmereLady Merenne LiorenBroad orderly farm country where early light reaches the fields before most of the Verge.
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C

Bannaret

House Carvel

Carvel CourtSir Pellen CarvellBanks along a growing canal linking farms to Aldermere, crowded by new storehouses and workers’ quarters.
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T

House

House Tressan

Tressan WeirLord Orel TressanA network distributing gentle currents across a patchwork of farms and fen ponds.
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K
Placeholder

Lordship

Kelweth

7 houses

A young market city surrounded by broad farm terraces, milling houses, and new civic halls built with more confidence than uniformity.

O

High House

House Orelan

KelwethDame Selyne OrelanA young market city surrounded by broad farm terraces, milling houses, and new civic halls built with more confidence than uniformity.
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D

Bannaret

House Demerie

Greybank HallLord Halren DemerisOlder farm country with reliable soil, broad grazing grounds, and homesteads suspicious of anything advertised as revolutionary.
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V

House

House Vardal

Vardal HallLady Avenne VardelShared grazing channels and irrigation cuts used by several villages.
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C

Bannaret

House Corsar

Corsar HoldfastSir Darel CorisarBright productive fields heavily improved through clearing and rebuilding.
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H

House

House Harcourt

Harcourt ManorLady Iveris HarcourtProsperous pastureland close enough to Kelweth that city fashions arrive quickly.
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S

Bannaret

House Shoalmark

Shoalmark HallSir Peryn ShoalmarkNewly surveyed farm and pasture claims where boundary stones still matter more than old tradition.
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V

House

House Verran

Verran CourtLady Calenne VerranGrain, grazing fronds, and a growing village school supported by the household.
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S
Placeholder

Lordship

Sunmere

4 houses

One of the Verge’s newest major seats, built in brilliant shallows around broad crop terraces and fresh-cut market squares.

K

High House

House Kensrel

SunmereSir Garran KesrelOne of the Verge’s newest major seats, built in brilliant shallows around broad crop terraces and fresh-cut market squares.
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M

Bannaret

House Maree

Reedcrown ManorDame Olyne MarrecA broad ranching estate where long fronds are cut into riding lanes and patrol grounds.
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F

Bannaret

House Farcurrent

Farcurrent HallLord Meran FaircurrentA carefully divided flow feeding several profitable farms.
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I

House

House Ithoren

Ithoren HouseLady Elenne IthorenA gentle agricultural hollow known for flowers, small farms, and local traditions of supporting workers.
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NM
Placeholder

06 · Realm

Northern Marches

Warm shallows and new claims. Each House holds its own March, without intervening lordships.
SM
Placeholder

March

South March

1 house

An expedition depot grown into a half-military camp, half frontier town, with sunlit reef roads spreading north.

R

High House

House Ranreef

Ranreef LandingDame Avalyn RanreefAn expedition depot grown into a half-military camp, half frontier town, with sunlit reef roads spreading north.
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SR
Placeholder

March

Sunderhull Reef

1 house

Reefs littered with old wreckage caught on bright coral teeth; settlers have reused so much timber and rigging that the settlement feels built from ships.

M

Bannaret

House Maristar

Sunderhull RestSir Orien MaristarReefs littered with old wreckage caught on bright coral teeth; settlers have reused so much timber and rigging that the settlement feels built from ships.
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B
Placeholder

March

Blackspume

1 house

A narrow warm mineral trench where dark water wells into tropical shallows.

V

Bannaret

House Verethen

Blackspume HoldLady Thyssane VarethenA narrow warm mineral trench where dark water wells into tropical shallows.
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TB
Placeholder

March

The Broken Host

1 house

A field of shattered coral towers resembling a ruined army, rich in predators, trophies, and danger.

S

Bannaret

House Selvar

Hostal LedgeSir Ilyr SelvarA field of shattered coral towers resembling a ruined army, rich in predators, trophies, and danger.
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S
Placeholder

March

Sunfen

1 house

Warm shallow country newly converted from wild frond beds into farms, ponds, and small orchards.

O

House

House Orlis

Sunfen ManorLady Maelis OrellisWarm shallow country newly converted from wild frond beds into farms, ponds, and small orchards.
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NK
Placeholder

March

New Kelweth

1 house

A planned settlement named for the older eastern city, with broad streets, unfinished civic buildings, and aggressively optimistic maps.

C

Marcher House

House Caedran

New KelwethLord Tavrel CaedranA planned settlement named for the older eastern city, with broad streets, unfinished civic buildings, and aggressively optimistic maps.
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G
Placeholder

March

Greenrest

1 house

Warm coral meadows used for grazing and supply gardens behind a stout perimeter wall.

L

Bannaret

House Lereth

GreenrestDame Orisse LerethWarm coral meadows used for grazing and supply gardens behind a stout perimeter wall.
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CT
Placeholder

March

Coral Tor Commons

1 house

Shared grazing and freshwater seep rights claimed by several new villages.

M

House

House Mornet

Coral TorLord Deryn MornelShared grazing and freshwater seep rights claimed by several new villages.
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L
Placeholder

March

Longreach

1 house

The most distant substantial port in the central Marches, surrounded by brilliant reefs, warm current gardens, and country not yet fully surveyed.

L

Marcher House

House Longreach

FarwaterDame Caithra LongreachThe most distant substantial port in the central Marches, surrounded by brilliant reefs, warm current gardens, and country not yet fully surveyed.
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S
Placeholder

March

Swifthook

1 house

A hooked channel where fast currents can carry a vessel miles off course in minutes.

S

Bannaret

House Swifthook

SwifthookSir Oryen SwifthookA hooked channel where fast currents can carry a vessel miles off course in minutes.
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S
Placeholder

March

Summerrest

1 house

Bright tropical water where farms, pearl beds, and pleasure coves are appearing almost as quickly as survey stakes.

A

Marcher House

House Andel

SummerrestLord Coren ArdelisBright tropical water where farms, pearl beds, and pleasure coves are appearing almost as quickly as survey stakes.
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SC
Placeholder

March

Swiftcurrent Cut

1 house

A fast warm route between Summerrest and the northern lagoons, ringed by courier houses and racing stables.

S

Bannaret

House Swiftcurrent

Swiftcurrent HallDame Caelyne SwiftcurrentA fast warm route between Summerrest and the northern lagoons, ringed by courier houses and racing stables.
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B
Placeholder

March

Brightwater

1 house

A tropical farm estate experimenting with fruiting fronds, shell orchards, and warm-water crops brought from other seas.

V

House

House Velden

Brightwater HouseLady Lyselle VeldanA tropical farm estate experimenting with fruiting fronds, shell orchards, and warm-water crops brought from other seas.
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KH
Placeholder

March

Kayris Haven

1 house

A rough northern harbor used by hunters, prospectors, and small expeditions.

K

Bannaret

House Kayris

Kayris HavenSir Brannor KerrisA rough northern harbor used by hunters, prospectors, and small expeditions.
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No Houses in the register match that search.

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