Spindrift

“The form of duty is ancient; the means of fulfilling it may change.”
Fisher Knights
Knightly Order
Sacred defenders of crown, road, and frontier
Faction of Léoneth
An old knightly order whose fortresses, commanderies, preceptories, watchtowers, tournament grounds, and sacred arches stretch across Léoneth.
Mark once per pair per Spindrift season. Opposing marks cancel. Resolve at year’s end.
Qualities
No Bonds have been recorded yet.
Development: ✓ success · × failure · add spaces as needed. Resolve at season's end.
Not yet rated
No Prestige Sources have been recorded.
History
History has not yet been added.
Assets
Holdings · Personnel · Possessions
Holdings
Fortresses, Commanderies & Houses
Fortress
Caer'Lathon
Location: Corawehn
Headquarters of the Fisher Knights and the spiritual, administrative, and ceremonial heart of the order. Its archives, oath-halls, relics, and senior command are kept here.
Fortress
Caer'Morvaine
Location: Blackwake
The largest and strongest fortress of the order, serving as its great war-seat on the deep frontier. Built for wartime strength, parts stand quiet or lightly held in ordinary years.
Commandery
Carduen Commandery
Location: Carduen
A major urban commandery supporting the order’s administrative, logistical, and political presence in the heart of the realm.
Commandery
Beredain Commandery
Location: Beredain
An old and respected commandery tied closely to Aquedore’s knightly traditions, serving training, hospitality, and ceremonial duty.
Commandery
Aldermere Commandery
Location: The Eastern Verge
A practical frontier commandery overseeing patrols, supply movement, and the eastern approaches, with a reputation for a more relaxed daily character.
Commandery
Brinelor Commandery
Location: Brinelor
A weathered southern commandery serving as staging house, refuge, and symbol of stubborn duty despite uneven oversight and tired administration.
Fortress
Deepwatch Hold
Location: Blackwake
An active supply fortress anchoring the southern abyssal front, supporting patrols, provisions, refuge, and relay duties despite chronic resupply concerns.
Fortress
Greyrest
Location: Tydewallow
An old, worn, and somewhat neglected hold maintained as a minor garrison, emergency refuge, and watch-post.
Preceptory
Penloren Preceptory
Location: Penloren
A respected lesser house used for local training, administration, and the upkeep of knights and retainers.
Preceptory
Loervale Preceptory
Location: Loervale
A quiet old preceptory associated with noble patronage, local devotions, and mounted and ceremonial retinues.
Preceptory
Loraine Preceptory
Location: Aquedore
A smaller regional house, waystation, and lodging for knights traveling between commanderies and tourney grounds.
Preceptory
Morwyn Preceptory
Location: Morwyn
A stern marcher preceptory functioning as a local barracks, supply house, and patrol station.
Preceptory
Lethmere Preceptory
Location: Lethmere
A remote and modest preceptory maintaining a thin but honorable Fisher Knight presence in difficult country.
Preceptory
Kelweth Preceptory
Location: Kelweth
A border-facing relay post, small barracks, and house of prayer and discipline; also a notably desirable posting for its sunnier shallows.
Watchtower
The Rook
Location: Northern Marches
A lonely northern watchtower used for signaling, patrol shelter, and keeping watch over the harsher outer marches.
Watchtower
Umberguard
Location: Blackwake
A dark stone warning post, beacon station, and refuge for knights on the abyssal watch.
Watchtower
Dreadwatch
Location: Blackwake
A grim frontier tower tasked with watching one of the most dangerous stretches of the abyssal approaches.
Tournament Grounds & Marshalling Yards
Tournament ground
The Queen’s Lists
Location: Avalaine
A small and intimate jousting arena famed for contests fought beneath the eyes of the queen, where favors are bestowed by eligible suitors.
Tournament ground
The Pearl Lists
Location: Carduen
A refined and prestigious tournament ground for courtly display, formal parades, and ceremonial contests of honor.
Tournament ground
The High Lists of Aquedore
Location: Beredain
The most honored tourney grounds in Aquedore, famed for parades, vows, and knightly contests.
Tournament ground
The Proving Fields
Location: Everduen
An ancient parade and mustering field associated with displays of knightly allegiance, heraldry, and public ceremony.
Tournament ground
The Field of First Muster
Location: The Eastern Verge
A martial ceremonial field used for musters, reviews, and the assembly of forces on the eastern frontier.
Tournament ground
The Pale Lists
Location: Tydewallow
A weathered southern set of lists used for lesser tourneys, parades, and rites of arms.
Holy Sites
Holy site
King's Gate
Location: Avalaine
The most prestigious arch of the order, reserved for coronations, royal processions, and the highest rites of sacred kingship.
Holy site
The Black Gate
Location: Blackwake
A solemn checkpoint on the road to Caer'Morvaine, carved from black granodiorite and depicting Myrlgana fighting the Fisher King.
Holy site
Arcade of the First Banners
Location: Beredain
A celebrated processional way where oaths are sworn, banners blessed, and charms given for jousts, tourneys, and feats of public heroism.
Holy site
The Way of Returning
Location: Aldermere
A revered path of return, especially honored by veterans, survivors of war, and knights laying down their service.
Holy site
Reliquary of the Third Point
Location: Valcairn
An ancient and holy reliquary housing the broken third point of the Fisher King's trident.
Holy site
Arch of Aurellion
Location: Valcairn
An ancient triumphal arch raised in honor of the first Grandmaster of the Fisher Knights.
Holy site
Crusader's Gate
Location: Border of the Northern Marches
A guarded checkpoint and inspirational landmark where errant knights take blessings, renew vows, and pass into harsher country.
Personnel
No Personnel have been recorded yet.
Possessions
No Possessions have been recorded yet.

