RulesCharactersHousesFactions
Spindrift
WorldHistoryCosmologyAtlas
☰
RulesCharactersHousesFactionsWorldHistoryCosmologyAtlas
Spindrift
Rules◇Qualities

Rules

Qualities

Qualities describe learned, practiced, or cultivated capability: what a person, institution, or House can actually do well.

◇

Characters

Personal Qualities

Capabilities developed through a Character’s training, practice, and experience.

Factions

Faction Qualities

Capabilities developed through a Faction’s shared training, practices, and experience.

Houses

House Qualities

Capabilities developed through a House’s people, practices, and accumulated experience.

Example Quality

Musician · 14

Playing instruments and performing music for an audience.

The name identifies the capability, the description explains its scope, and the rating shows proficiency. A Musician rated 14 is a skilled performer.

Reading the numbers

Quality Rating Scale

Use this scale to interpret a Quality’s rating, from rudimentary familiarity to peerless expertise.

When to rollRoll when the outcome is uncertain and matters. Routine work needs no roll. A result can indicate general performance as well as success or failure.
*20 is 100% under the current roll-under rule, subject to the final critical/fumble rule.
RatingTierSuccessMeaning
1–3Rudimentary5–15%Very limited familiarity or ability.
4–6Novice20–30%Beginning instruction and practice.
7–9Trained35–45%Genuine training or meaningful experience.
10–12Competent50–60%Reliable practitioner; ordinary professional competence.
13–15Skilled65–75%Experienced and notably good.
16–17Expert80–85%Exceptional practitioner, respected for their ability.
18Master90%Among the finest practitioners most people encounter.
19Exceptional Master95%Extraordinary even among masters.
20Peerless100%*At the practical pinnacle of the discipline.
01

Characters

Personal Qualities

This open-ended catalogue offers examples, not a required or exhaustive menu. A Personal Quality should usually sound like something another person might reasonably call you: Navigator, Scholar,Fencer, Shipwright, or Charlatan.

Broad Qualities

Broad Qualities describe transferable competence across a meaningful field.Warrior, Scholar, or Trainerapply in many related situations.

Specialized Qualities

Specialist Qualities identify a particular discipline or body of expertise:Fencer, Hippocampus Trainer,Shipwright, or Stormreader.

Physical4 examples

Athlete

Climbing, swimming, jumping, lifting, and demanding physical movement.

◇

Explorer

Expeditions, unfamiliar places, surveying, and operating beyond settled regions.

◇

Survivor

Exposure, deprivation, dangerous environments, and remaining functional under hardship.

Scout

Reconnaissance, observation, moving ahead of a group, and reading terrain.

02Travel4 examples
◇

Navigator

Routes, charts, currents, bearings, and wayfinding.

◇

Coachman

Guiding a coach or other conveyance through difficult, confined, or locally complex routes.

◇

Wayfinder

Traditional or intuitive navigation using natural signs and local knowledge.

◇

Helmsman

Controlling and maneuvering a vessel under difficult conditions.

03Martial9 examples

Warrior

Broad practical experience in armed combat.

◇

Armsman

Trained use of a range of weapons and martial equipment.

◇

Duelist

Formal or highly practiced one-on-one fighting.

◇

Fencer

Specialized swordplay emphasizing precision, timing, and technique.

Marksman

Accurate use of ranged weapons.

◇

Brawler

Rough close-quarters or unarmed fighting.

Tactician

Reading and directing immediate combat situations.

Commander

Organizing and leading people under pressure.

◇

Siege Engineer

Constructing, operating, or defeating siege works and fortifications.

Society11 examples
◇

Courtier

Etiquette, noble society, patronage, ceremony, and court politics.

◇

Diplomat

Negotiation, mediation, treaties, compromise, and formal relations.

Orator

Speeches, rhetoric, sermons, debate, and public persuasion.

Musician

Playing instruments and performing music for an audience.

◇

Composer

Creating, arranging, and adapting music for performers or occasions.

◇

Dancer

Expressive movement, choreography, and dance performance.

◇

Performer

Entertaining or affecting an audience through live performance.

◇

Charlatan

Deception, impersonation, confidence tricks, false credentials, and social misdirection.

Schemer

Political maneuvering, conspiracies, hidden agendas, and manipulating competing interests.

◇

Host

Hospitality, introductions, social occasions, and putting guests at ease.

◇

Matchmaker

Marriages, romantic arrangements, family compatibility, and alliance-building through relationships.

Commerce4 examples

Merchant

Valuation, bargaining, markets, trade, and commercial practice.

◇

Factor

Conducting trade or business on another person's behalf.

◇

Broker

Arranging exchanges, introductions, contracts, and deals between parties.

◇

Appraiser

Assessing the authenticity, quality, rarity, and value of goods.

06Administration2 examples

Administrator

Organization, records, bureaucracy, accounts, and institutional management.

◇

Steward

Managing estates, resources, households, rents, staff, and long-term upkeep.

07Scholarship7 examples

Scholar

Research, texts, history, theory, and learned subjects.

◇

Jurist

Laws, charters, rights, precedent, and legal argument.

◇

Naturalist

Creatures, plants, reefs, habitats, and natural systems.

◇

Historian

Past events, chronicles, genealogy, and historical interpretation.

◇

Heraldist

Arms, lineages, titles, noble precedence, and dynastic claims.

◇

Archivist

Preserving, organizing, authenticating, and locating records.

◇

Theologian

Doctrine, sacred history, religious law, and theological interpretation.

08Investigation1 examples
◇

Investigator

Evidence, testimony, inconsistencies, and reconstructing events.

09Medicine5 examples
◇

Healer

General treatment of injury and illness.

◇

Chirurgeon

Wounds, surgery, traumatic injuries, and practical medical procedures.

◇

Herbalist

Medicinal plants, preparations, remedies, and poisons.

◇

Midwife

Pregnancy, childbirth, maternal care, and infant care.

◇

Apothecary

Preparing medicines, drugs, tinctures, and other treatments.

10Craft and Artistry11 examples
◇

Artisan

Skilled creation and repair of practical manufactured goods.

◇

Engineer

Structures, mechanisms, infrastructure, and complex technical systems.

◇

Artist

Visual or decorative artistic creation.

◇

Painter

Creating images and decorative works with pigments, dyes, or paints.

◇

Calligrapher

Skilled lettering, inscription, and ornamental writing.

◇

Sculptor

Carving, shaping, monuments, statuary, and relief work.

◇

Jeweler

Fine metalwork, pearls, gems, ornaments, and delicate craftsmanship.

◇

Shipwright

Building and repairing vessels.

◇

Armorer

Producing and maintaining armor and protective equipment.

◇

Weaponsmith

Producing and maintaining weapons.

◇

Architect

Designing buildings, monuments, public spaces, and major works.

Animal Handling5 examples
◇

Handler

Training and handling animals for work or companionship.

◇

Equestrian

Training and handling hippocampi for riding and work.

◇

Manta Handler

Working with domesticated or working manta rays.

◇

Beastkeeper

Keeping, feeding, breeding, and caring for animals.

◇

Herder

Managing groups of domesticated creatures.

Cultivation3 examples
◇

Pearl Cultivator

Tending pearl-producing organisms and managing their cultivation.

◇

Coral Gardener

Growing, shaping, and maintaining living coral.

◇

Kelp Farmer

Cultivating and harvesting kelp and related crops.

13Underworld8 examples
◇

Thief

Theft, locks, sleight of hand, and covert entry.

◇

Spy

Gathering protected information and cultivating sources.

◇

Infiltrator

Entering or moving through guarded places without notice.

◇

Smuggler

Covert movement of goods or people around authorities and restrictions.

◇

Forger

False documents, seals, signatures, and records.

◇

Fence

Disposing of stolen or illicit goods through criminal markets.

Poisoner

Preparing, recognizing, administering, and countering poisons.

◇

Assassin

Planning and carrying out covert killings.

14ReligionSpecialist religious Qualities may be unlocked through lifepath, culture, or Faction membership.3 examples
◇

Ritualist

Conducting complex religious or magical rites.

◇

Cantor

Leading sacred song and sung responses in worship.

◇

Liturgist

Preparing and conducting formal rites, services, and ceremonial observances.

EsotericSpecialist esoteric Qualities may be unlocked through lifepath, culture, or Faction membership.6 examples
◇

Diviner

Interpreting signs, omens, visions, or other forms of divination.

◇

Exorcist

Confronting malign spirits, possessions, curses, or supernatural contamination.

◇

Stormcaller

Magical practice concerned specifically with storms.

◇

Stormreader

Interpreting magical and natural signs in storms without necessarily controlling them.

◇

Oracle

Receiving or interpreting supernatural revelation.

◇

Relic Keeper

Knowledge, handling, and preservation of sacred or magical objects.

◇
02

Organizations

Faction Qualities

Faction Qualities describe institutional capability. They tell us what an organization can reliably organize, perform, maintain, or accomplish rather than what it believes or how much it owns. This open-ended catalogue groups common examples by theme; a faction may have a relevant specialist Quality that is not listed here.

01AdministrationRunning institutions, keeping records, and coordinating people and operations.6 qualities
◇

Administration

Managing bureaucracy, records, offices, schedules, taxation, and institutional operations.

◇

Law

Interpreting, arguing, administering, and enforcing formal laws, charters, and legal precedent.

◇

Logistics

Moving and supplying people, armies, expeditions, goods, and distant operations.

◇

Recordkeeping

Creating, preserving, authenticating, and retrieving reliable institutional records.

◇

Recruitment

Finding, attracting, evaluating, and integrating new members.

◇

Training

Developing practical competence, discipline, martial ability, or professional skills in members.

02SocietyWorking through courts, formal relationships, public occasions, and collective opinion.5 qualities
◇

Artistry

Producing significant visual, musical, literary, theatrical, or other creative works.

◇

Courtcraft

Navigating court, patronage, ceremony, etiquette, and elite political society.

◇

Diplomacy

Negotiating treaties, compromises, alliances, concessions, and formal agreements.

◇

Performance

Persuading or affecting audiences through music, theater, oratory, spectacle, and live art.

◇

Public Persuasion

Shaping broad public opinion through messaging, rhetoric, symbols, reputation campaigns, or propaganda.

03DefenseProtecting territory, maintaining readiness, and conducting organized conflict.4 qualities
◇

Fortification

Constructing, maintaining, defending, and overcoming fortified positions.

◇

Patrolling

Watching territory, maintaining regular presence, detecting intrusion, and securing routes.

◇

Survival

Functioning in hostile environments with limited support or supplies.

◇

Warfare

Conducting organized military campaigns, battles, strategy, and large-scale armed conflict.

04ScholarshipTeaching, research, investigation, and understanding the world and its systems.7 qualities
◇

Ecology

Understanding and managing reefs, habitats, populations, migrations, and natural cycles.

◇

Education

Teaching, examining, training academically, and maintaining systems of learning.

◇

Engineering

Designing, repairing, and understanding complex devices, systems, and infrastructure.

◇

Exploration

Operating in unknown places, discovering routes, surveying territory, and mounting expeditions.

◇

Investigation

Determining what happened through evidence, testimony, records, and inquiry.

◇

Navigation

Finding safe and efficient routes through currents, reefs, open water, and difficult terrain.

◇

Scholarship

Research, academic analysis, interpretation, theoretical knowledge, and learned debate.

05CommerceCreating value, building infrastructure, and cultivating or recovering resources.5 qualities
◇

Animal Husbandry

Breeding, training, caring for, and managing animals or sea-beasts.

◇

Commerce

Buying, selling, valuing goods, markets, commercial negotiation, and profitable exchange.

◇

Construction

Building and maintaining structures, infrastructure, settlements, and major works.

◇

Cultivation

Growing and maintaining kelp, coral, pearls, medicinal organisms, or other living resources.

◇

Salvage

Finding, recovering, assessing, securing, and processing wrecks and lost materials.

06UnderworldConcealing activity, acquiring protected information, and operating outside formal systems.4 qualities
◇

Espionage

Acquiring information that others are deliberately trying to conceal.

◇

Secrecy

Concealing members, knowledge, locations, intentions, communications, and operations.

◇

Smuggling

Moving people or goods covertly around laws, borders, inspections, and authorities.

◇

Underworld

Operating through criminal markets, favors, fences, illicit contacts, and informal networks.

07MedicineOrganizing care for injury, illness, poison, disease, and other physical afflictions.1 qualities
◇

Healing

Treating injury, illness, poison, disease, and other physical afflictions.

08ReligionUnderstanding doctrine and conducting religious or ceremonial rites.2 qualities
◇

Ritual

Performing religious, ceremonial, or magical rites correctly and effectively.

◇

Theology

Understanding doctrine, sacred history, religious law, divine symbolism, and theological dispute.

09EsotericPracticing magic and interpreting or influencing natural and supernatural forces.2 qualities
◇

Magic

General institutional magical practice when a more specific Quality does not apply.

◇

Stormcraft

Reading, surviving, predicting, and where possible influencing storms and violent currents.

Faction sheets record notable institutional capabilities.An unlisted Quality does not mean a faction is literally incapable of the action. It means that capability is not important enough to define the institution mechanically.
◇
03

Dynasties

House Qualities

House Qualities describe what a dynasty is actually good at doing, as an institution and separately from its other traits. This open-ended catalogue measures capability, not wealth, age, honor, fear, nobility, power, Prestige, Assets, History, or Traditions. Add a specialist Quality when it captures a real, distinctive capability of the House.

01AdministrationRunning the House, its household, records, and continuing responsibilities.6 qualities
◇

Administration

Coordinating household offices, records, schedules, and routine dynastic operations.

◇

Household Management

Coordinating domestic staff, provisions, routines, and the needs of a House's household.

◇

Logistics

Moving and supplying household members, retainers, goods, and distant operations.

◇

Retainers

Recruiting, organizing, and maintaining a dependable household retinue.

◇

Stewardship

Overseeing House responsibilities and resources with continuity and care.

◇

Succession

Maintaining clear inheritance procedures and managing transfers of House leadership.

02SocietyWorking through courts, formal relationships, ceremonies, and political agreements.9 qualities
◇

Ceremony

Planning and conducting formal rites, observances, and dynastic occasions.

◇

Courtcraft

Navigating court etiquette, factions, access, and the customs of elite political life.

◇

Diplomacy

Conducting formal relations and negotiating agreements with other powers.

◇

Hospitality

Receiving guests, arranging their care, and sustaining House obligations of welcome.

◇

Law

Interpreting, arguing, administering, and enforcing laws, charters, and precedent.

◇

Marriagecraft

Arranging and negotiating marriages to meet dynastic and political aims.

◇

Negotiation

Securing agreements and resolving disputes through deliberate bargaining.

◇

Patronage

Supporting people and institutions in ways that sustain reciprocal House relationships.

◇

Political Brokerage

Connecting parties and shaping coalitions to reach political agreements.

03DynastyMaintaining lineage, claims, symbols, inheritance, and continuity.4 qualities
◇

Claimcraft

Establishing, documenting, and advancing claims to inheritance, office, or territory.

◇

Genealogy

Tracing, verifying, and maintaining records of family descent and kinship.

◇

Heraldry

Maintaining, interpreting, and correctly displaying House arms, emblems, and distinctions.

◇

Legacy

Preserving and transmitting a House's institutions, works, and dynastic memory.

04IntelligenceBuilding networks, investigating events, and handling sensitive information.6 qualities
◇

Espionage

Acquiring information that others deliberately conceal through covert agents and operations.

◇

Intelligence

Gathering, evaluating, and applying information relevant to House decisions and security.

◇

Intrigue

Managing concealed political schemes, shifting loyalties, and indirect influence.

◇

Investigation

Establishing what happened through evidence, testimony, records, and inquiry.

◇

Networking

Building and maintaining useful relationships across courts, communities, and institutions.

◇

Secrecy

Concealing House members, knowledge, locations, intentions, and communications.

05DefenseProtecting the House and organizing defense or armed action.5 qualities
◇

Fortification

Building, maintaining, and defending fortified positions and strongholds.

◇

Patrolling

Maintaining a regular presence, watching territory, and detecting intrusion or danger.

◇

Security

Protecting House members, property, information, and operations from threats.

◇

Strategy

Setting objectives and coordinating House resources toward long-term aims or conflict.

◇

Warfare

Organizing and conducting military campaigns, battles, and large-scale armed conflict.

06CommerceManaging trade, finances, estates, and productive resources.6 qualities
◇

Animal Husbandry

Breeding, training, caring for, and managing a House's animals or sea-beasts.

◇

Commerce

Organizing trade, evaluating markets, and negotiating profitable exchange.

◇

Cultivation

Growing and maintaining kelp, coral, pearls, medicinal organisms, or other living resources.

◇

Estate Management

Maintaining a House's lands, holdings, infrastructure, and their day-to-day operation.

◇

Finance

Managing accounts, credit, obligations, budgets, and long-term House finances.

◇

Salvage

Finding, recovering, assessing, and processing wrecks and lost materials.

07ScholarshipSustaining learning, exploration, engineering, and knowledge.5 qualities
◇

Education

Teaching House members and maintaining systems for their instruction and training.

◇

Engineering

Designing, repairing, and understanding complex devices, structures, and systems.

◇

Exploration

Organizing expeditions to survey unknown places, routes, and opportunities.

◇

Navigation

Finding safe and efficient routes through currents, reefs, open water, and difficult terrain.

◇

Scholarship

Conducting research, interpreting evidence, and sustaining learned inquiry and debate.

08ArtistryCreating and sustaining notable artistic practice through House members and patronage.1 qualities
◇

Artistry

Creating and sustaining notable artistic practice through House members and patronage.

09MedicineProviding organized care for injury, illness, poison, and disease.1 qualities
◇

Healing

Providing organized care for injury, illness, poison, and disease within the House.

10ReligionPracticing faith, sacred rites, and theological traditions.2 qualities
◇

Ritual

Performing religious, ceremonial, or magical rites correctly and effectively.

◇

Theology

Understanding doctrine, sacred history, religious law, and theological disputes.

11EsotericPracticing magic, divination, and storm-related disciplines.3 qualities
◇

Divination

Practicing and interpreting established methods of omen-reading and foreknowledge.

◇

Magic

Practicing and organizing House magic when no more specific magical Quality applies.

◇

Stormcraft

Reading, surviving, predicting, and where possible influencing storms and violent currents.

← IdentityReturn to Rules →

© 2026 John Warren Walker III. All rights reserved.

CreditsCopyright & Permissions
spindriftgame.com/copyright/