Spindrift

Talyne Veylathe

Dame Talyne Veylathe

Captain of the Tidal Will

Third Daughter of House Vaylathe

Triton of the Shattered Shoals

HeritageTriton
HouseHouse Vaylathe
FactionThe Fisher Knights
Age142
HomeVaylathe HoldfastShattered Shoals
The sea remembers every oath. So do I.
52

Famous

Why They Know Your Name

  • Defeated the Pirate King Vorren at the Battle of Greywake
  • Led the defense of Vaylathe Holdfast during the Tide War
  • Brokered the Truce of Silverdeep between three rival houses

Knight of the Fisher Crown

Fisher Knights

May exercise the privileges of the Order and command forces lawfully placed under her charge.

BoldPersonality advancement: mark at most once per pair per real-life week. Opposing marks cancel. After the four-week season, roll 1d20 plus one for each additional same-side mark, normally at most +3. Exceed the marked Trait to shift the pair by 1. A pair can shift at most once per season.
146
CautiousPersonality advancement: mark at most once per pair per real-life week. Opposing marks cancel. After the four-week season, roll 1d20 plus one for each additional same-side mark, normally at most +3. Exceed the marked Trait to shift the pair by 1. A pair can shift at most once per season.
TrustingPersonality advancement: mark at most once per pair per real-life week. Opposing marks cancel. After the four-week season, roll 1d20 plus one for each additional same-side mark, normally at most +3. Exceed the marked Trait to shift the pair by 1. A pair can shift at most once per season.
1010
SuspiciousPersonality advancement: mark at most once per pair per real-life week. Opposing marks cancel. After the four-week season, roll 1d20 plus one for each additional same-side mark, normally at most +3. Exceed the marked Trait to shift the pair by 1. A pair can shift at most once per season.
MercifulPersonality advancement: mark at most once per pair per real-life week. Opposing marks cancel. After the four-week season, roll 1d20 plus one for each additional same-side mark, normally at most +3. Exceed the marked Trait to shift the pair by 1. A pair can shift at most once per season.
1010
SeverePersonality advancement: mark at most once per pair per real-life week. Opposing marks cancel. After the four-week season, roll 1d20 plus one for each additional same-side mark, normally at most +3. Exceed the marked Trait to shift the pair by 1. A pair can shift at most once per season.
ForthrightPersonality advancement: mark at most once per pair per real-life week. Opposing marks cancel. After the four-week season, roll 1d20 plus one for each additional same-side mark, normally at most +3. Exceed the marked Trait to shift the pair by 1. A pair can shift at most once per season.
119
SubtlePersonality advancement: mark at most once per pair per real-life week. Opposing marks cancel. After the four-week season, roll 1d20 plus one for each additional same-side mark, normally at most +3. Exceed the marked Trait to shift the pair by 1. A pair can shift at most once per season.
OpenPersonality advancement: mark at most once per pair per real-life week. Opposing marks cancel. After the four-week season, roll 1d20 plus one for each additional same-side mark, normally at most +3. Exceed the marked Trait to shift the pair by 1. A pair can shift at most once per season.
1010
ReservedPersonality advancement: mark at most once per pair per real-life week. Opposing marks cancel. After the four-week season, roll 1d20 plus one for each additional same-side mark, normally at most +3. Exceed the marked Trait to shift the pair by 1. A pair can shift at most once per season.
PassionatePersonality advancement: mark at most once per pair per real-life week. Opposing marks cancel. After the four-week season, roll 1d20 plus one for each additional same-side mark, normally at most +3. Exceed the marked Trait to shift the pair by 1. A pair can shift at most once per season.
1010
TemperedPersonality advancement: mark at most once per pair per real-life week. Opposing marks cancel. After the four-week season, roll 1d20 plus one for each additional same-side mark, normally at most +3. Exceed the marked Trait to shift the pair by 1. A pair can shift at most once per season.
ProudPersonality advancement: mark at most once per pair per real-life week. Opposing marks cancel. After the four-week season, roll 1d20 plus one for each additional same-side mark, normally at most +3. Exceed the marked Trait to shift the pair by 1. A pair can shift at most once per season.
128
HumblePersonality advancement: mark at most once per pair per real-life week. Opposing marks cancel. After the four-week season, roll 1d20 plus one for each additional same-side mark, normally at most +3. Exceed the marked Trait to shift the pair by 1. A pair can shift at most once per season.
DutifulPersonality advancement: mark at most once per pair per real-life week. Opposing marks cancel. After the four-week season, roll 1d20 plus one for each additional same-side mark, normally at most +3. Exceed the marked Trait to shift the pair by 1. A pair can shift at most once per season.
1010
Self-DirectedPersonality advancement: mark at most once per pair per real-life week. Opposing marks cancel. After the four-week season, roll 1d20 plus one for each additional same-side mark, normally at most +3. Exceed the marked Trait to shift the pair by 1. A pair can shift at most once per season.
PatientPersonality advancement: mark at most once per pair per real-life week. Opposing marks cancel. After the four-week season, roll 1d20 plus one for each additional same-side mark, normally at most +3. Exceed the marked Trait to shift the pair by 1. A pair can shift at most once per season.
1010
ImpulsivePersonality advancement: mark at most once per pair per real-life week. Opposing marks cancel. After the four-week season, roll 1d20 plus one for each additional same-side mark, normally at most +3. Exceed the marked Trait to shift the pair by 1. A pair can shift at most once per season.
ConventionalPersonality advancement: mark at most once per pair per real-life week. Opposing marks cancel. After the four-week season, roll 1d20 plus one for each additional same-side mark, normally at most +3. Exceed the marked Trait to shift the pair by 1. A pair can shift at most once per season.
1010
ExperimentalPersonality advancement: mark at most once per pair per real-life week. Opposing marks cancel. After the four-week season, roll 1d20 plus one for each additional same-side mark, normally at most +3. Exceed the marked Trait to shift the pair by 1. A pair can shift at most once per season.

Mark once per pair per real-life week. Opposing marks cancel. Resolve at season’s end.

Commander
Quality development: four recording spaces. The published rules do not yet define an advancement procedure.
15
Warrior
Quality development: four recording spaces. The published rules do not yet define an advancement procedure.
13
Marksman
Quality development: four recording spaces. The published rules do not yet define an advancement procedure.
11
Tactician
Quality development: four recording spaces. The published rules do not yet define an advancement procedure.
14
Scholar
Quality development: four recording spaces. The published rules do not yet define an advancement procedure.
11
Schemer
Quality development: four recording spaces. The published rules do not yet define an advancement procedure.
13
Merchant
Quality development: four recording spaces. The published rules do not yet define an advancement procedure.
12
Orator
Quality development: four recording spaces. The published rules do not yet define an advancement procedure.
10
Survivor
Quality development: four recording spaces. The published rules do not yet define an advancement procedure.
15

House Vaylathe

Blood of my blood. Our name is my anchor.

Mark ✓ for success or × for failure; critical results mark twice. At season’s end, cancel opposing marks. Roll 1d20 +1 per remaining mark after the first: ✓ must exceed the Bond rating to raise it by 1; × must exceed 20 − the rating to lower it by 1. Double criticals change the Bond immediately instead of marking. Only one rating change per season.
15

Queen Elara Aster

The realm must endure.

Mark ✓ for success or × for failure; critical results mark twice. At season’s end, cancel opposing marks. Roll 1d20 +1 per remaining mark after the first: ✓ must exceed the Bond rating to raise it by 1; × must exceed 20 − the rating to lower it by 1. Double criticals change the Bond immediately instead of marking. Only one rating change per season.
13

Seren Dall

Fellow cadet, truest companion.

Mark ✓ for success or × for failure; critical results mark twice. At season’s end, cancel opposing marks. Roll 1d20 +1 per remaining mark after the first: ✓ must exceed the Bond rating to raise it by 1; × must exceed 20 − the rating to lower it by 1. Double criticals change the Bond immediately instead of marking. Only one rating change per season.
12

Admiral Veyne

I owe him victory. I owe him my life.

Mark ✓ for success or × for failure; critical results mark twice. At season’s end, cancel opposing marks. Roll 1d20 +1 per remaining mark after the first: ✓ must exceed the Bond rating to raise it by 1; × must exceed 20 − the rating to lower it by 1. Double criticals change the Bond immediately instead of marking. Only one rating change per season.
11

The Tidal Will

My ship. My crew. My family.

Mark ✓ for success or × for failure; critical results mark twice. At season’s end, cancel opposing marks. Roll 1d20 +1 per remaining mark after the first: ✓ must exceed the Bond rating to raise it by 1; × must exceed 20 − the rating to lower it by 1. Double criticals change the Bond immediately instead of marking. Only one rating change per season.
15

The Drowned Saints

They watch. We endure.

Mark ✓ for success or × for failure; critical results mark twice. At season’s end, cancel opposing marks. Roll 1d20 +1 per remaining mark after the first: ✓ must exceed the Bond rating to raise it by 1; × must exceed 20 − the rating to lower it by 1. Double criticals change the Bond immediately instead of marking. Only one rating change per season.
10

◆ Ally◇ Neutral✦ Enemy / RivalDevelopment: ✓ success · × failure · add spaces as needed.

Experiences

  • Royal Academy of the Depths, Class of 98
  • Served in the Vaylathe Navy
  • Battle of Greywake
  • Defense of Vaylathe Holdfast
  • Tide War Campaigns (Five Years)
  • Voyage Beyond the Western Shelf
  • Survived the Sinking of the Tide’s Mercy
  • Five Seasons at the Royal Court

Accomplishments

  • Defeated Pirate King Vorren
  • Saved the Crown Prince at Greywake
  • Brokered the Truce of Silverdeep
  • Knighted by the Queen
  • First Triton to Chart the Stormvein Passage

Holdings · Personnel · Possessions

Holdings

No Holdings have been recorded yet.

Personnel

No Personnel have been recorded yet.

Possessions

No Possessions have been recorded yet.

Notes

The sea is not kind, but it is just. I ask the same of those who would call themselves my equal.