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Spindrift
Rules◇Deeds

Rules

Deeds

Choose what matters this month. Commit your attention. Change the world.

◇

A Deed is a particular action or intervention with a specific immediate objective. It represents one Spindrift week's focused attention within the month. Make a journey, seek a decision, inspect evidence, respond to a crisis, or carry out another consequential action.

Deeds measure commitment, not screen time.
Your Four DeedsCommon DeedsFree Activity & RoleplayRoleplay & TimingDelegationRolls & ResourcesEndeavoursExample Month

Time & attention

Your Four Deeds

Each character has four Deeds per Spindrift month: one for each of its four Spindrift weeks. One real-life week advances the world by one Spindrift month. These four commitments are chosen within that shared monthly turn.

A Deed can have enormous consequences. Its defining feature is a particular objective, while sustained projects and ongoing pursuits belong to Endeavours. If an action is consequential, it costs a Deed. Only ordinary, low-stakes life and nearby social interaction that does not materially change circumstances remains free activity.

Submit your intentions to the GM through Discord: explain your goal, your approach, the people or resources involved, and what you hope to change. The GM resolves the attempt in the current situation. A label from the catalogue is useful, but your intention matters more.

The simplest test is consequence: if doing it could materially change the world, a relationship, a plan, a resource, or another character's position, it is a Deed. Time, attention, opposition, risk, and personal involvement help describe its scope, but consequence is the controlling principle.

See the campaign calendar and time structure →

A catalogue of intentions

Common Deeds

These 265 patterns are examples, not a closed action menu. You can attempt an action without finding its exact name here. Choose the description that best captures your intention.

Browse by sphere of life. Specific occasions such as Host a Feast sit alongside broader intentions such as Host: overlapping labels give you different ways to describe one action, rather than extra costs or separate rewards. Sustained ambitions belong in the Endeavour catalogue.

Travel & Exploration (8)Meetings & Social Action (8)Authority & Public Affairs (8)Information & Evidence (8)Resources & Practical Affairs (8)Duty, Performance & Personal Action (13)Command, Protection & Crisis (10)Covert Activity & Intrigue (8)Court & Noble Life (20)House & Dynasty (16)Prestige, Patronage & Culture (21)Diplomacy & Intercession (17)Justice & Governance (15)Chivalry & Field Operations (13)Faith & Ceremony (17)Intrigue & Reputation Maneuvers (14)Commerce, Estates & Public Life (25)Personal Life & Particular Pursuits (18)Sea & Spindrift Life (18)
01

Travel & Exploration

8 Deeds

Travel

Make a purposeful journey to a particular destination.

Examples
  • Travel to court for an audience.
  • Reach an isolated monastery.
  • Cross dangerous waters to visit an ally.

Ordinary local movement is free activity. Agree what a long journey can accomplish within the available time.

Escort

Personally accompany someone or something on a particular journey.

Examples
  • Escort a diplomat through a disputed passage.
  • Accompany a valuable shipment.
  • Bring a vulnerable relative to safety.

Assigning an escort to Personnel follows delegation; personal involvement matters when spending your own Deed.

Explore

Make a particular exploratory visit with a defined objective.

Examples
  • Enter a newly exposed chamber.
  • Visit an abandoned reef settlement.
  • Follow an unfamiliar passage to learn where it leads.

Repeated expeditions developing knowledge of a region belong in an Endeavour.

Survey

Examine a specific site or passage to answer a practical question.

Examples
  • Assess whether a damaged quay can receive a vessel.
  • Inspect a proposed camp site.
  • Map the entrances to one fortress.

Systematic regional mapping and repeated surveys are Endeavours.

Scout

Reconnoitre a particular route, position, or threat before action.

Examples
  • Check the approach to an enemy camp.
  • Locate guards around a warehouse.
  • Find a usable route for an approaching convoy.

Describe the immediate information needed rather than an ongoing reconnaissance programme.

Guide

Personally lead others through an unfamiliar or difficult passage.

Examples
  • Guide envoys through hazardous currents.
  • Lead a party out of a confusing ruin.
  • Bring a relief vessel through a dangerous approach.

Transport

Personally undertake a significant movement of goods or people.

Examples
  • Bring medical supplies to an isolated settlement.
  • Move important records away from danger.
  • Carry specialists to a damaged Holding.

A consequential delivery delegated to Personnel still costs a Deed; the Personnel may travel or act in your stead.

Retrieve

Bring back a particular person or object from a known location.

Examples
  • Collect an heirloom held by a distant relative.
  • Retrieve equipment left at an expedition camp.
  • Bring an invited specialist to court.

When the subject is in immediate danger, Rescue may describe the intention better.

02

Meetings & Social Action

8 Deeds

Meet

Seek a consequential audience, interview, or private conversation.

Examples
  • Meet a House head about a specific proposal.
  • Interview a witness.
  • Confront a rival privately.

Casual, low-stakes conversation with people already in your immediate proximity is free. If the meeting seeks a meaningful result or materially changes circumstances, it is a Deed.

Host

Personally host a particular consequential gathering.

Examples
  • Receive a foreign delegation.
  • Host a dinner for neighboring nobles and important guests.
  • Host a feast celebrating a victory, marriage, appointment, or holy day.
  • Host a dinner where an agreement will be discussed.
  • Provide a neutral meeting place for rivals.

Planning and developing a major festival or programme is an Endeavour; routine hospitality is free.

Correspond

Conduct a focused consequential exchange at a distance.

Examples
  • Send a reasoned appeal and address the response.
  • Agree a rendezvous with a distant ally.
  • Resolve one disputed contract clause by messenger.

Meaningful letters, petitions, messages, and replies are Deeds because communication across distance is limited. Each consequential message is its own Deed; a consequential reply sent later is another Deed.

Influence

Make a focused effort to change a particular decision or position.

Examples
  • Ask a noble to support a proposal.
  • Persuade an official to reconsider a ruling.
  • Urge a relative to abandon an immediate dangerous plan.

Resolve social appeals through relevant circumstances and existing Bond rules. A Deed does not determine another player's choice automatically.

Negotiate

Seek agreement on a particular issue or set of immediate terms.

Examples
  • Bargain over one salvage claim.
  • Agree access to a harbor.
  • Set terms for an exchange of prisoners.

Developing a complex alliance, marriage settlement, or trading partnership across parties is an Endeavour.

Mediate

Bring parties together to address a particular dispute.

Examples
  • Mediate a disagreement over a shipment.
  • Help allies resolve a specific broken promise.
  • Seek a settlement before a threatened duel.

Sustained reconciliation of a feud belongs in an Endeavour.

Make Amends

Undertake a specific meaningful act addressing a wrong.

Examples
  • Return property taken unfairly.
  • Offer restitution for damage.
  • Make a personal apology with a concrete offer of repair.

Ordinary apologies need no Deed. Sustained relationship repair is an Endeavour; neither guarantees forgiveness or Bond advancement.

Recruit

Seek a particular person's or group's commitment to a defined role.

Examples
  • Invite a Navigator to join an expedition.
  • Hire a specialist for a specific task.
  • Ask volunteers to staff a relief voyage.

Establishing a recruitment network or training recruits is an Endeavour.

03

Authority & Public Affairs

8 Deeds

Petition

Formally request a particular decision from an authority.

Examples
  • Seek permission to access a restricted site.
  • Appeal an official judgment.
  • Request recognition of a documented claim.

Assembling a substantial case or building sustained support is an Endeavour.

Present a Case

Put prepared evidence or arguments before a particular audience.

Examples
  • Present inheritance research to an arbiter.
  • Submit evidence of misconduct to a superior.
  • Explain a completed proposal to a council.

Developing the research or proposal is separate ongoing work.

Represent

Act for a House, Faction, or patron on a particular occasion.

Examples
  • Represent a House at a formal hearing.
  • Attend a council meeting with an agreed mandate.
  • Deliver a Faction's position to an envoy.

Routine attendance does not require a Deed merely because the character holds office.

Proclaim

Deliver a consequential announcement to an intended audience.

Examples
  • Announce an official decision at a gathering.
  • Publicly declare support for a claimant.
  • Explain emergency arrangements to a community.

A sustained campaign to win public support is an Endeavour.

Witness

Serve personally as a consequential witness or guarantor at an event.

Examples
  • Witness the transfer of a disputed heirloom.
  • Attend the signing of an important agreement.
  • Give testimony at a hearing.

Authority and consequences depend on established standing and circumstances.

Appeal for Aid

Seek a specific commitment of help for an immediate need.

Examples
  • Ask an ally to shelter displaced people.
  • Request a vessel for a rescue.
  • Seek a House's assistance after an attack.

The request does not create resources or guarantee cooperation.

Challenge

Issue or answer a consequential challenge under the relevant customs.

Examples
  • Challenge a disputed accusation.
  • Demand that a rival substantiate a claim.
  • Answer a formal challenge before witnesses.

Agree the stakes and applicable customs with the GM; this entry adds no separate contest or combat rules.

Broker an Introduction

Secure a consequential introduction between particular parties.

Examples
  • Introduce an envoy to a potential supporter.
  • Bring a specialist before a prospective patron.
  • Connect merchants who can resolve a supply problem.

Routine introductions remain free; developing a wider alliance is an Endeavour.

04

Information & Evidence

8 Deeds

Investigate

Follow a particular lead or examine a defined incident.

Examples
  • Question witnesses to a disappearance.
  • Trace where a missing shipment was last seen.
  • Examine the scene of a suspicious wreck.

A substantial investigation pursued over a season can be an Endeavour.

Research

Consult a bounded source to answer a specific question.

Examples
  • Check one register for a named heir.
  • Find a precedent in a known legal collection.
  • Verify the date recorded in a chronicle.

Studying a subject, compiling a history, and assembling a complete case are Endeavours.

Consult

Seek an expert's judgment on a particular problem.

Examples
  • Ask a Chirurgeon about an unusual illness.
  • Have a Heraldist assess disputed arms.
  • Ask an engineer whether a structure is safe.

Routine advice is free. A Deed is appropriate when securing and working with the expert requires meaningful personal effort.

Inspect

Personally examine a place, object, or operation for a defined concern.

Examples
  • Inspect a vessel after reported damage.
  • Check a workshop after an accident.
  • Examine cargo suspected of being spoiled.

Routine inspections can be ordinary duties or delegated work.

Observe

Watch a particular occasion, place, or person for a defined purpose.

Examples
  • Observe a suspect's meeting.
  • Watch how delegates respond to a proposal.
  • Monitor a disputed wreck during a planned recovery.

Maintaining surveillance or studying long-term patterns belongs in an Endeavour.

Verify

Test a particular claim against accessible evidence.

Examples
  • Compare a warrant with an official register.
  • Check whether a promised cargo arrived.
  • Confirm a reported route obstruction.

A broad effort to unravel deception may require an Endeavour.

Locate

Seek the current whereabouts of a particular person or thing.

Examples
  • Find a witness before a hearing.
  • Locate a missing courier.
  • Track down a specialist said to be visiting the city.

A sustained search across a broad region is an Endeavour.

Assess

Evaluate a specific risk, condition, or proposal before a decision.

Examples
  • Assess the risks of a proposed salvage attempt.
  • Judge whether available supplies suit an expedition.
  • Evaluate a prospective workshop purchase.

Developing an extensive feasibility study is an Endeavour.

05

Resources & Practical Affairs

8 Deeds

Acquire

Secure a particular significant resource, object, or permission.

Examples
  • Purchase a rare relic.
  • Obtain scarce material.
  • Borrow specialized equipment.

Routine purchases are free activity. Acquiring something does not complete the project that will use it.

Trade

Conduct a particular significant commercial exchange.

Examples
  • Sell an unusual salvage cargo.
  • Barter supplies needed for a journey.
  • Negotiate the price of a major shipment.

Establishing an enterprise or enduring supply network is an Endeavour.

Commission

Arrange a defined piece of work with someone able to undertake it.

Examples
  • Commission a ceremonial weapon.
  • Contract a repair to a damaged vessel.
  • Agree terms for a portrait.

Arranging the commission does not complete the work. Its production may take an Endeavour or other agreed time.

Deliver

Personally complete a consequential handover.

Examples
  • Deliver a sealed dispatch to its recipient.
  • Hand over an agreed ransom.
  • Present a diplomatic gift.

A consequential delivery is a Deed whether performed personally or delegated; travel and delivery may form one coherent Deed.

Manage

Personally resolve a specific operational problem.

Examples
  • Settle a dispute among household officers.
  • Address a missing supply delivery.
  • Intervene in a crew's immediate grievance.

Routine administration is free; reorganizing a household or enterprise is an Endeavour.

Allocate

Make and implement a consequential assignment of available resources.

Examples
  • Assign scarce transport to competing urgent needs.
  • Release stored supplies for relief.
  • Choose where a threatened household's guards will serve.

Routine instructions do not cost a Deed. Resources and authority must already exist.

Prepare

Make a particular concrete arrangement for an upcoming action.

Examples
  • Secure a guide for a dangerous passage.
  • Arrange a safe meeting place.
  • Position supplies before a rescue.

An expedition plan or other sustained preparation programme is an Endeavour. No automatic bonus die is granted.

Repair

Personally address a specific limited fault or item of damage.

Examples
  • Restore a damaged mechanism needed for departure.
  • Mend essential expedition equipment.
  • Make a particular section of a workshop usable.

Routine maintenance is free. Restoring a vessel, estate, or workshop as a substantial project is an Endeavour.

06

Duty, Performance & Personal Action

13 Deeds

Serve

Carry out a particular important obligation or assignment.

Examples
  • Answer a liege's summons.
  • Complete an official inspection with significant stakes.
  • Fulfill a specific royal commission.

Routine duties are free; an ongoing programme of service can be an Endeavour.

Perform

Present a prepared artistic, ceremonial, or rhetorical work.

Examples
  • Perform before a royal audience.
  • Deliver an important public address.
  • Present a completed work to its intended audience.

Creating, rehearsing, and refining substantial work are Endeavours.

Ritual

Undertake a particular significant observance or working.

Examples
  • Conduct a major religious observance.
  • Carry out a relevant divination.
  • Consecrate a site where the established tradition allows it.

Follow existing religious or magical rules. Studying a tradition or preparing a sustained ceremonial programme is an Endeavour.

Compete

Take part in a particular consequential competition.

Examples
  • Enter a prestigious fencing contest.
  • Participate in a navigational trial.
  • Perform in a judged artistic competition.

Training and preparation across the season are Endeavours. Use existing resolution rules.

Joust

Enter a formal martial contest for honor, recognition, prizes, or Prestige.

Examples
  • Enter a tournament joust before the royal court.
  • Represent your House in a celebrated martial competition.
  • Challenge the reigning champion before a festival crowd.

A significant joust is a Deed even when the principal reward is reputation or Prestige rather than material gain.

Duel

Fight a formal or consequential personal combat.

Examples
  • Answer a public challenge to your honor.
  • Fight a judicial duel.
  • Meet a rival in an agreed contest of blades.

The duel itself can be a Deed. Travel, investigation, arranging seconds, or other distinct consequential objectives may require additional Deeds.

Hunt

Take part in a consequential hunt for sport, duty, danger, or social standing.

Examples
  • Join a noble hunt intended to impress visiting dignitaries.
  • Hunt a dangerous creature threatening a settlement.
  • Pursue a famed beast whose taking would bring Prestige.

An ordinary recreational outing is free activity; a hunt becomes a Deed when its outcome, danger, duty, or social importance is consequential.

Attend

Participate in an important social, courtly, religious, or public occasion where your presence matters.

Examples
  • Attend a royal feast where the realm's great Houses will be present.
  • Appear at an important wedding or funeral.
  • Take your place at a major religious festival or investiture.

Routine attendance is free. Attendance is a Deed when being present carries meaningful opportunity, obligation, risk, or consequence.

Celebrate

Make a consequential public display of victory, generosity, loyalty, wealth, or communal identity.

Examples
  • Sponsor public revels after a military victory.
  • Give a feast honoring returning explorers.
  • Celebrate a House marriage with conspicuous generosity.

Celebration may create Prestige, strengthen relationships, or shape public perception when the occasion is significant enough to be consequential.

Demonstrate

Show an existing capability for a particular purpose.

Examples
  • Demonstrate a repair method to a prospective employer.
  • Show that a crew can execute a difficult maneuver.
  • Present practical evidence of navigational competence.

This tests or displays capability; it does not automatically improve a rating.

Undergo Assessment

Submit to a particular meaningful examination or evaluation.

Examples
  • Take a professional examination.
  • Complete a master's practical assessment.
  • Demonstrate readiness for an entrusted duty.

Instruction and ongoing practice are Endeavours; passing grants only the outcome established by the relevant circumstances and rules.

Recover

Devote a focused period to recuperation from significant harm or strain.

Examples
  • Undergo a demanding course of treatment.
  • Withdraw from duties after serious exhaustion.
  • Rest after an injury that requires deliberate care.

Ordinary rest is free. Sustained rehabilitation can be an Endeavour; this adds no healing rate or automatic recovery.

Commemorate

Personally undertake a significant act of remembrance or recognition.

Examples
  • Lead a memorial for those lost in a wreck.
  • Return a fallen ally's effects to their household.
  • Honor an important obligation to the dead.

Routine observances are free. Preparing a monument or compiling a legacy is an Endeavour.

07

Command, Protection & Crisis

10 Deeds

Command

Personally lead a particular significant operation.

Examples
  • Lead troops during an action.
  • Direct a search at a wreck.
  • Take charge of a dangerous salvage attempt.

Ordinary orders can be delegated. Training, readiness programmes, and campaign planning are Endeavours.

Attack

Personally undertake or direct a consequential act of violence against a target.

Examples
  • Attack an enemy patrol.
  • Lead an assault on a defended position.
  • Strike at a dangerous creature before it can threaten the settlement.

Combat does not become a separate tactical minigame simply because Attack is chosen; the Deed describes the consequential objective and the fiction determines its resolution.

Raid

Conduct a limited hostile operation intended to strike, seize, damage, or disrupt before withdrawing.

Examples
  • Raid an enemy storehouse.
  • Strike a rival's shipping and withdraw before reinforcements arrive.
  • Lead retainers against a hostile outpost.

A larger or sustained military campaign is likely an Endeavour; a particular raid can be a Deed within it.

Protect

Personally safeguard a particular subject against a defined threat.

Examples
  • Guard a threatened witness during a hearing.
  • Protect a procession through a dangerous area.
  • Oversee security at a tense meeting.

Building continuing security arrangements is an Endeavour.

Intervene

Act directly to change an unfolding situation.

Examples
  • Try to stop a duel.
  • Intervene before a disputed arrest is carried out.
  • Act to halt an imminent attack.

Describe the immediate objective and agree the stakes with the GM.

Rescue

Recover a particular person or group from immediate danger.

Examples
  • Free someone trapped in ruins.
  • Bring survivors out of a wreck.
  • Reach prisoners before they are moved.

The approach may involve travel, entry, or protection within one coherent Deed.

Evacuate

Personally help move people out of a threatened location.

Examples
  • Lead residents away from a failing structure.
  • Get guests out of an attacked estate.
  • Move patients from a dangerous treatment site.

A sustained resettlement or relief programme is an Endeavour.

Contain

Act to prevent an immediate danger from spreading.

Examples
  • Help stop a fire reaching stored supplies.
  • Isolate a dangerous damaged area.
  • Keep a crowd away from a collapsing passage.

Use existing capabilities and circumstances; the entry supplies no special containment mechanic.

Relieve

Deliver direct assistance to a particular urgent need.

Examples
  • Bring supplies to people stranded after a wreck.
  • Provide immediate treatment within your competence.
  • Help a community through an acute shortage.

Organizing ongoing aid and rebuilding are Endeavours.

Secure

Take immediate control of a particular vulnerable place or resource.

Examples
  • Secure records before a threatened seizure.
  • Hold an entrance while others escape.
  • Prevent abandoned supplies from falling into hostile hands.

Possession, authority, and opposition remain matters for resolution; this does not automatically create an Asset.

08

Covert Activity & Intrigue

8 Deeds

Scheme

Carry out a particular concealed maneuver serving a wider plan.

Examples
  • Arrange a misleading meeting.
  • Use an intermediary to deliver a covert offer.
  • Divert a rival's attention from an immediate operation.

Building a network or developing a sustained hidden campaign is an Endeavour.

Infiltrate

Gain access to a particular restricted place or gathering.

Examples
  • Enter a guarded archive under false pretenses.
  • Attend a criminal meeting unnoticed.
  • Gain entry to a rival's private reception.

Developing lasting access to an organization can be an Endeavour.

Conceal

Hide a particular subject or piece of evidence from a defined threat.

Examples
  • Shelter a fugitive during a search.
  • Hide a sensitive document.
  • Disguise the immediate destination of a shipment.

Sustaining a cover identity or protecting a secret across a season can be an Endeavour.

Smuggle

Move a particular person or cargo past restrictions or inspection.

Examples
  • Carry forbidden goods through a checkpoint.
  • Secretly transport a wanted person.
  • Bring supplies through a restricted passage.

Establishing an illicit transport network is an Endeavour.

Sabotage

Undermine a particular Asset or immediate plan through covert action.

Examples
  • Disable a rival vessel before departure.
  • Spoil supplies intended for an imminent operation.
  • Disrupt arrangements for a secret meeting.

Sustained campaigns of disruption can be Endeavours; consequences follow the actual attempt.

Steal

Attempt to take a particular item or cargo without permission.

Examples
  • Steal sensitive correspondence.
  • Take a relic from a guarded collection.
  • Remove incriminating records.

Entry, concealment, and escape may belong to the same coherent attempt.

Forge

Fabricate a particular document or object to pass as genuine.

Examples
  • Forge a salvage warrant.
  • Produce a false letter of introduction.
  • Alter a particular trade document.

Building a supported false identity or fabricating an extensive genealogy is an Endeavour.

Expose

Bring particular concealed evidence to an audience able to act on it.

Examples
  • Reveal an altered manifest at a hearing.
  • Disclose a hidden conflict of interest to a patron.
  • Show a council evidence of a covert agreement.

Gathering the evidence and unraveling a larger deception can be an Endeavour.

09

Court & Noble Life

20 Deeds

Hold Court

Preside over a particular sitting to receive petitions and exercise authority.

Examples
  • Hear a fishing community's complaint about access to a dependent reef.

A continuing programme of court reform is an Endeavour. Judgments require the relevant authority.

Grant Audience

Give someone consequential access to you in your capacity as a noble or officeholder.

Examples
  • Receive a petitioner whose claim your household has refused to hear.

Pay Court

Attend upon a ruler or patron to seek a particular favor or demonstrate allegiance.

Examples
  • Seek a place in a patron's next delegation.

Cultivating lasting favor across a season is an Endeavour.

Attend Court

Participate in a court occasion where your presence or position matters.

Examples
  • Appear at a royal assembly to support your House's claim.

Present Yourself

Make a consequential formal presentation before a court or patron.

Examples
  • Introduce yourself to a new ruler as your House's representative.

Receive Homage

Formally receive a pledge of service, tribute, or recognition.

Examples
  • Receive a dependent household's oath before witnesses.

The ceremony recognizes a relationship; it does not create authority you do not possess.

Pay Homage

Personally acknowledge a superior and fulfill a particular formal obligation.

Examples
  • Bring the tribute owed at an investiture.

Bestow

Give a consequential gift, reward, favor, or honor.

Examples
  • Reward a retainer with an heirloom after a rescue.

Only bestow resources or honors within your power; the recipient's response follows the circumstances.

Grant a Boon

Commit to a particular request made of you.

Examples
  • Grant a petitioner passage through waters under your authority.

Confer an Honor

Publicly recognize a person's achievement within your standing or office.

Examples
  • Honor a crew that saved a settlement's winter stores.

Invest

Conduct a particular investiture into a recognized office or dignity.

Examples
  • Invest a duly appointed harbor officer with their insignia.

This requires the relevant authority and does not itself establish a new office.

Preside

Lead a consequential formal occasion as its recognized chair or host.

Examples
  • Preside over a council divided over emergency provisions.

Convene Council

Bring the relevant people together for a defined decision.

Examples
  • Summon household officers to decide how to answer a threat.

Host a Dinner

Host a particular dinner intended to affect relationships or decisions.

Examples
  • Seat rival heirs together to discuss a disputed obligation.

Routine meals remain free activity; this is a particular form of Host.

Host a Feast

Host a consequential feast marking an achievement, alliance, or occasion.

Examples
  • Celebrate a marriage with guests from formerly hostile Houses.

Developing a major festival across a season is an Endeavour.

Entertain

Personally receive and entertain important guests with a defined social purpose.

Examples
  • Show a visiting envoy the household's prized collection.

Receive Guests

Welcome particular visitors whose reception has consequences.

Examples
  • Offer shelter and recognition to a controversial claimant.

Display Wealth

Make a deliberate public display intended to affect standing or expectations.

Examples
  • Present a remarkable banquet to demonstrate your House's resources.

Expenditure does not guarantee Prestige; actual reception matters.

Observe Protocol

Make a consequential choice about precedence or ceremonial conduct.

Examples
  • Yield the place of honor to signal support for a disputed officeholder.

Ordinary etiquette remains free activity.

Perform a Duty

Carry out a particular ceremonial or feudal responsibility.

Examples
  • Attend a superior's investiture in the capacity owed by your title.
10

House & Dynasty

16 Deeds

Seek a Match

Make a particular approach about a possible marriage.

Examples
  • Ask another House whether it would consider a betrothal.

Arranging the dynastic settlement across parties is an Endeavour.

Court a Suitor

Arrange a consequential meeting or gesture toward a prospective partner.

Examples
  • Offer a suitor a meaningful gift and ask their intentions.

Sustained courtship is an Endeavour; the other person retains their choice.

Negotiate a Betrothal

Address a particular outstanding term of a proposed betrothal.

Examples
  • Seek agreement on where the couple will reside.

Negotiate a Dowry

Seek agreement on a defined contribution to a marriage settlement.

Examples
  • Propose a particular Holding as part of the settlement.

This does not transfer property you lack authority to offer.

Announce a Betrothal

Make an agreed betrothal public before a consequential audience.

Examples
  • Announce the match at a gathering of both Houses.

Marry

Participate in a consequential marriage ceremony.

Examples
  • Exchange vows before the witnesses required by local custom.

The preparations and broader dynastic arrangements may be Endeavours.

Recognize an Heir

Formally acknowledge a person's existing claim to succession.

Examples
  • Recognize a relative's claim before the family council.

Name an Heir

Declare a successor where you have the standing to do so.

Examples
  • Name an heir before leaving on a dangerous expedition.

Custom, competing claims, and the relevant authority still govern the result.

Take a Ward

Formally receive responsibility for a particular ward.

Examples
  • Receive a young relative under an agreed wardship.

The ward's continuing education or fostering is an Endeavour.

Adopt

Undertake the formal act of accepting someone into a family.

Examples
  • Present an adoption for recognition before the appropriate witnesses.

Recognition depends on applicable customs and authority.

Call a Family Council

Bring kin together over a particular family question.

Examples
  • Ask the family to decide how to respond to an inheritance dispute.

Restore a Relative

Make a particular act restoring a relative's place or recognition.

Examples
  • Publicly welcome an estranged sibling back into the household.

Rebuilding trust over time is an Endeavour.

Disinherit

Assert a consequential exclusion from an inheritance where entitled.

Examples
  • Present the grounds for excluding an heir to the relevant authority.

This does not bypass succession customs or settle contested rights automatically.

Legitimize

Seek or pronounce formal recognition of a person's dynastic standing.

Examples
  • Petition the competent authority to recognize a child's place in the succession.

Assert a Claim

Publicly or formally put forward a specific claim.

Examples
  • Assert a claim to an inherited title at a hearing.

Researching and securing support for a contested claim is an Endeavour.

Claim a Right

Invoke a particular right, privilege, or entitlement.

Examples
  • Claim the salvage rights recorded in an old grant.

The claim may be disputed; stating it does not establish its validity.

11

Prestige, Patronage & Culture

21 Deeds

Patronize

Offer concrete support to a particular artist, scholar, temple, or expedition.

Examples
  • Provide materials for a sculptor's proposed memorial.

Building a patronage network is an Endeavour; support does not guarantee loyalty or Prestige.

Sponsor

Commit available resources or standing to a particular undertaking.

Examples
  • Back a scholar's voyage to examine a newly exposed ruin.

Sponsor a Tournament

Provide backing for a particular martial competition.

Examples
  • Offer a prize and host's support for a tournament.

Establishing a recurring tournament tradition is an Endeavour.

Sponsor a Feast

Back a particular feast held by someone else.

Examples
  • Provide the provisions for a dependent community's victory feast.

Sponsor an Expedition

Commit support to a defined expedition.

Examples
  • Provide transport and supplies for a salvage party.

Organizing and conducting a sequence of expeditions is an Endeavour.

Endow

Make a consequential grant for a defined institution or purpose.

Examples
  • Assign an available fund to support a temple's teaching.

Establishing the institution and arranging lasting support may require an Endeavour.

Give Charity

Make a particular consequential gift to people in need.

Examples
  • Release stored food to families displaced by a wreck.

Sustained relief is an Endeavour; ordinary small gifts remain free activity.

Reward Service

Make a particular reward recognizing service.

Examples
  • Present a valuable tool to a craftsperson who repaired the harbor gate.

Dedicate

Formally place a completed work or offering in service of a purpose.

Examples
  • Dedicate a finished memorial to those lost at sea.

Unveil a Work

Present a completed artwork or commission to its intended audience.

Examples
  • Unveil a portrait whose depiction of the House's founder is controversial.

Creating the work is separate continuing effort.

Exhibit

Present a particular collection or work for consequential public viewing.

Examples
  • Display recovered antiquities to support a proposed expedition.

Recite

Deliver a significant recitation before an audience.

Examples
  • Recite a newly recovered account of a disputed victory.

Debate

Take part in a consequential debate on a defined question.

Examples
  • Defend a legal interpretation before an assembly of scholars.

Lecture

Deliver a prepared talk intended to inform or persuade a consequential audience.

Examples
  • Explain a discovery to potential expedition patrons.

Stage a Performance

Present a prepared production on a particular occasion.

Examples
  • Stage a courtly drama before the people it portrays.

Writing and rehearsing the production is an Endeavour.

Sponsor a Performance

Back a particular artistic presentation.

Examples
  • Pay for a troupe to perform at a public commemoration.

Judge a Competition

Exercise recognized judgment in a particular contest.

Examples
  • Judge competing designs for a ceremonial monument.

Host a Salon

Gather guests for a consequential exchange of art or ideas.

Examples
  • Bring rival chroniclers together to discuss the House's history.

Display a Trophy

Present a trophy as evidence of achievement or status.

Examples
  • Display the remains of a dangerous sea beast at court.

Claim Credit

Seek recognition for a particular achievement.

Examples
  • Present testimony of your role in saving a convoy.

Defend Your Reputation

Answer a particular accusation or damaging account.

Examples
  • Offer witnesses against a public charge of cowardice.

A sustained effort to restore a House's reputation is an Endeavour.

12

Diplomacy & Intercession

17 Deeds

Visit an Ally

Make a particular consequential visit to an ally.

Examples
  • Visit an ally to clarify their response to an impending dispute.

Receive an Envoy

Formally hear a particular diplomatic message.

Examples
  • Receive an envoy bearing a neighbor's proposed terms.

Send an Envoy

Dispatch a representative with a specific consequential message or request.

Examples
  • Send an emissary to request safe passage.

Each consequential message is its own Deed, including a later consequential reply; delegation does not remove the cost.

Offer Terms

Present a defined proposal for agreement or surrender.

Examples
  • Offer a defeated rival safe withdrawal in return for hostages.

Demand Terms

Make a particular formal demand of another party.

Examples
  • Demand the return of seized cargo before negotiations continue.

Parley

Meet an opposing party to discuss an immediate settlement.

Examples
  • Arrange a meeting between commanders before an assault.

Make Peace

Conclude or offer a particular peace agreement.

Examples
  • Sign an agreed cessation of hostilities.

Developing a durable settlement across a season is an Endeavour; agreement requires the parties' consent.

Renew an Alliance

Undertake a particular reaffirmation of an existing alliance.

Examples
  • Renew mutual commitments at a formal gathering.

Seek an Alliance

Make a defined approach to a prospective ally.

Examples
  • Offer cooperation against a shared threat.

Cultivating the alliance and resolving its terms is an Endeavour.

Guarantee an Agreement

Pledge your standing or available resources behind defined terms.

Examples
  • Guarantee safe conduct for a disputed prisoner exchange.

Exchange Hostages

Carry out an agreed consequential exchange of people held as surety.

Examples
  • Receive and release hostages under negotiated terms.

Exchange Gifts

Make a consequential reciprocal gift on a particular occasion.

Examples
  • Exchange heirlooms to mark a reconciliation.

Recognize a Claim

Formally acknowledge another party's particular claim.

Examples
  • Recognize an ally's title before a council.

Recognition expresses your position; it does not settle every competing claim.

Protest

Register a consequential objection with the party able to answer it.

Examples
  • Protest a new restriction on a passage your House uses.

Intercede

Use your standing on another person's behalf in a particular matter.

Examples
  • Ask a ruler to hear a dismissed petition.

Advocate

Argue for a particular person's interests or proposal.

Examples
  • Speak for displaced tenants at a hearing.

Offer Aid

Make a specific commitment of assistance.

Examples
  • Offer an available vessel to a settlement facing evacuation.
13

Justice & Governance

15 Deeds

Hear Petitioners

Receive a particular set of consequential requests.

Examples
  • Hear tenants asking for relief after a reef blight.

Hear a Case

Preside over a particular dispute within your jurisdiction.

Examples
  • Hear testimony over a contested boundary.

Dispense Justice

Pronounce or carry out a particular judgment where entitled.

Examples
  • Rule on a charge against a household officer.

Authority, evidence, and applicable customs govern the judgment; reforming justice is an Endeavour.

Arbitrate

Seek a particular settlement under an accepted mandate.

Examples
  • Arbitrate between merchants disputing a wreck's cargo.

Issue a Ruling

Deliver a defined authoritative decision.

Examples
  • Clarify who may use a disputed quay until a claim is resolved.

Levy

Issue a particular lawful call for resources or service.

Examples
  • Call on dependents for an emergency contribution.

You must have the relevant authority; the response remains subject to circumstances.

Collect Dues

Pursue a particular consequential payment or obligation.

Examples
  • Collect a disputed tribute from a dependent household.

Grant Exemption

Make a particular exception within your authority.

Examples
  • Exempt a damaged village from a specific levy.

Appoint an Officer

Choose and install a person in an available office.

Examples
  • Appoint a new steward after the former one's dismissal.

Remove an Officer

Dismiss or suspend an official where entitled.

Examples
  • Remove a harbor officer pending a hearing.

Inspect Officials

Examine particular officials' conduct or performance.

Examples
  • Inspect a toll collector's handling of a disputed cargo.

A broad corruption inquiry is an Endeavour.

Enforce a Decree

Take a focused action to implement an existing decree.

Examples
  • Stop a particular shipment prohibited by a lawful order.

Register a Claim

Lodge a particular claim with the appropriate body.

Examples
  • Register a newly discovered wreck with the relevant authority.

Recognize Rights

Formally acknowledge specific rights within your remit.

Examples
  • Recognize a community's documented access to a reef.

Settle a Boundary

Seek or ratify a particular boundary agreement.

Examples
  • Mark an agreed division after examining the survey.

Systematic surveys and a prolonged territorial settlement are Endeavours.

14

Chivalry & Field Operations

13 Deeds

Enter a Tournament

Participate in a particular consequential tournament.

Examples
  • Enter a court tournament to seek recognition from a patron.

Joust and Duel remain available for their more specific intentions; no additional contest system is introduced.

Answer a Challenge

Make a consequential response to a formal challenge.

Examples
  • Accept a rival's challenge and agree its terms before witnesses.

Muster

Call an available force together for a particular purpose.

Examples
  • Muster household guards in response to a threat.

Recruiting and training a force is an Endeavour.

Patrol

Undertake a defined patrol in response to a particular concern.

Examples
  • Patrol a passage where a convoy was attacked.

Establishing a continuing patrol system is an Endeavour.

Guard

Personally undertake a particular consequential watch or guard duty.

Examples
  • Guard a witness during a contentious hearing.

Routine duty is free activity; organizing lasting protection is an Endeavour.

Ambush

Attempt a particular surprise attack.

Examples
  • Intercept a hostile raiding party in a narrow passage.

Use normal resolution and existing combat guidance, as with Attack.

Defend

Respond to a particular attack on a person, place, or force.

Examples
  • Defend a quay while civilians withdraw.

A continuing defensive campaign is an Endeavour.

Pursue

Follow a particular fleeing opponent or immediate threat.

Examples
  • Pursue raiders carrying a stolen relic.

Skirmish

Undertake a limited engagement with a defined objective.

Examples
  • Drive hostile scouts away from an expedition camp.

This adds no tactical combat procedure.

Inspect Defenses

Examine a particular defensive position for an immediate decision.

Examples
  • Inspect a harbor gate before an expected assault.

Building or extensively fortifying the Holding is an Endeavour.

Lead a Warband

Personally lead an available band on a particular operation.

Examples
  • Lead household retainers to recover a seized vessel.

A prolonged series of operations is a military campaign Endeavour.

Accept Surrender

Receive a particular surrender and establish its immediate terms.

Examples
  • Accept a garrison's surrender under an agreed safe conduct.

Demand Surrender

Call for a particular opponent to yield.

Examples
  • Demand that raiders release their captives and lay down arms.
15

Faith & Ceremony

17 Deeds

Pray

Undertake a particular consequential act of prayer.

Examples
  • Lead a public appeal for those missing after a disaster.

Ordinary private prayer remains free activity; effects follow established religious rules.

Attend a Rite

Be present at a particular rite where participation matters.

Examples
  • Attend a rival household's memorial observance as a gesture of reconciliation.

Lead a Rite

Officiate at a particular rite within your role or tradition.

Examples
  • Lead a departure blessing for a dangerous voyage.

Ritual remains the general entry for a defined ceremonial action.

Sponsor a Rite

Provide concrete backing for a particular observance.

Examples
  • Supply the offerings for a community's holy day.

Swear an Oath

Make a consequential vow before its intended witnesses.

Examples
  • Swear to return a recovered relic to its rightful shrine.

The oath establishes a commitment; any effects follow existing rules and customs.

Witness an Oath

Serve as a consequential witness to a particular vow.

Examples
  • Witness an agreement between two Houses.

Receive an Oath

Formally receive another person's specific pledge.

Examples
  • Receive a retainer's oath of service.

Consecrate

Conduct or seek the recognized dedication of a particular site or object.

Examples
  • Present a restored shrine for consecration.

Use established religious authority and effects; the act does not complete restoration work.

Confess

Make a consequential disclosure of wrongdoing in a religious context.

Examples
  • Confess a broken vow to the person responsible for hearing it.

Keep Vigil

Undertake a particular vigil with meaningful stakes.

Examples
  • Keep vigil at a contested shrine before a judgment.

Make an Offering

Present a consequential offering at a particular shrine or rite.

Examples
  • Offer a recovered heirloom in fulfillment of a promise.

Fulfill a Vow

Perform the particular act completing an existing promise.

Examples
  • Return a companion's remains to the place named in your oath.

A quest requiring sustained work belongs in an Endeavour.

Break a Vow

Deliberately renounce or violate a consequential commitment.

Examples
  • Publicly refuse the service you previously swore to give.

Consequences follow the existing obligation and circumstances.

Conduct a Funeral

Undertake a particular consequential funeral ceremony.

Examples
  • Conduct a funeral whose invitations acknowledge a disputed heir.

Observe a Holy Day

Participate in a particular observance where your choices matter.

Examples
  • Join a public rite associated with a politically controversial temple.

Seek an Omen

Consult a recognized practice for guidance about a defined concern.

Examples
  • Seek an omen before an expedition.

No result or supernatural effect is guaranteed by this catalogue.

Consult an Oracle

Seek a particular answer from an oracle you can access.

Examples
  • Ask for guidance concerning a missing vessel.

Access, interpretation, and any effects follow established rules and the fiction.

16

Intrigue & Reputation Maneuvers

14 Deeds

Spy

Gather particular intelligence through a defined covert observation.

Examples
  • Watch a suspected courier's rendezvous.

Building an information network is an Endeavour.

Eavesdrop

Attempt to overhear a particular consequential conversation.

Examples
  • Listen to negotiations from an adjoining chamber.

Disguise

Use a particular disguise to accomplish a defined immediate objective.

Examples
  • Pass a checkpoint dressed as a member of a work crew.

Sustaining a supported cover identity is an Endeavour.

Bribe

Offer a particular inducement for someone's cooperation.

Examples
  • Offer a gatekeeper payment to admit a visitor.

The attempt does not guarantee acceptance.

Blackmail

Use a particular secret to demand a defined concession.

Examples
  • Threaten to reveal altered accounts unless a rival withdraws an accusation.

Plant Evidence

Place a particular misleading clue where it may be discovered.

Examples
  • Put a forged receipt among a suspect's records.

Spread a Rumor

Circulate a particular consequential story to an intended audience.

Examples
  • Spread an account of an official's secret meeting.

A sustained campaign of discredit is an Endeavour.

Counter a Rumor

Answer a particular circulating story.

Examples
  • Offer a public witness against a false account of a duel.

Discredit

Make a focused attempt to undermine someone's credibility.

Examples
  • Present evidence that a claimant's chief witness changed their story.

Secretly Meet

Hold a particular consequential meeting concealed from others.

Examples
  • Meet a rival's envoy without informing your patron.

This is a covert form of Meet; distinct objectives may still require separate Deeds.

Recruit an Informant

Seek a particular person's agreement to supply information.

Examples
  • Ask a warehouse clerk to report suspicious cargoes.

Leak Information

Release particular information through a chosen channel.

Examples
  • Pass a disputed inheritance record to a court chronicler.

Test Loyalty

Create a defined situation that reveals a person's likely commitment.

Examples
  • Entrust an agent with a sensitive task whose outcome can be checked.

Use existing Bond rules when relevant; the test does not guarantee insight or obedience.

Turn an Agent

Attempt to win a particular agent away from their present allegiance.

Examples
  • Offer protection to a rival's messenger in exchange for cooperation.
17

Commerce, Estates & Public Life

25 Deeds

Buy

Make a particular consequential purchase.

Examples
  • Buy a disputed heirloom offered by a distant merchant.

Ordinary minor purchases remain free activity.

Sell

Offer or complete the sale of a significant object or resource.

Examples
  • Sell a valuable salvage cargo to fund a promised gift.

Negotiate a Contract

Resolve particular terms of a defined contract.

Examples
  • Agree the price and delivery conditions for scarce stone.

Finance

Commit available funds to a particular enterprise or obligation.

Examples
  • Finance the departure of a merchant's first convoy.

Developing the enterprise across a season is an Endeavour.

Lend

Make a consequential loan of available money or property.

Examples
  • Lend a vessel to an ally under agreed terms.

Borrow

Seek a particular consequential loan.

Examples
  • Borrow specialized equipment for an examination.

Collect a Debt

Pursue payment of a particular outstanding debt.

Examples
  • Ask a former ally to honor a long-delayed repayment.

Forgive a Debt

Release someone from a particular obligation owed to you.

Examples
  • Forgive a household's debt as a public gesture.

Call in a Debt

Invoke a particular obligation for a defined return.

Examples
  • Ask a beneficiary of your aid to provide promised transport.

Audit

Examine a bounded set of accounts for a particular concern.

Examples
  • Check one voyage's accounts for missing proceeds.

Investigating repeated losses across an enterprise is an Endeavour.

Provision

Secure and assign supplies for a particular immediate need.

Examples
  • Provision a vessel before a rescue voyage.

Seasonal provisioning and supply networks are Endeavours.

Purchase Rights

Seek the transfer of particular rights from a party able to grant them.

Examples
  • Purchase access rights to an established salvage site.

Sell Rights

Transfer particular rights you hold under agreed terms.

Examples
  • Sell a defined share of your salvage rights.

Existing ownership and relevant authority govern the transaction.

Inspect a Holding

Examine a particular Holding to answer a defined question.

Examples
  • Inspect a damaged workshop before choosing repairs.

This is a specific form of Inspect; developing an estate is an Endeavour.

Hear Tenants

Receive tenants' consequential concerns on a particular occasion.

Examples
  • Hear a complaint about a steward's collection of dues.

Inspect Stores

Examine a particular stock of supplies for a consequential decision.

Examples
  • Check whether the household's food stores were spoiled.

Survey Resources

Assess the resources at a defined site.

Examples
  • Examine a reef for materials needed in a proposed repair.

A systematic regional survey is an Endeavour.

Attend a Festival

Participate in a festival where your presence matters.

Examples
  • Attend a newly reconciled community's celebration as its guest of honor.

Lead a Procession

Lead a particular consequential public procession.

Examples
  • Lead a memorial procession through a disputed quarter.

Address a Crowd

Speak to a particular public gathering to seek a meaningful response.

Examples
  • Ask a fearful crowd to support an evacuation.

Hear Grievances

Receive a particular set of public complaints.

Examples
  • Hear harbor workers' objections to a new restriction.

Feed the Poor

Organize a particular consequential distribution of food.

Examples
  • Open household stores during an acute shortage.

Continuing relief and rebuilding are Endeavours.

Organize Volunteers

Gather available volunteers for a defined immediate task.

Examples
  • Organize a search party after a collapse.

Building a continuing civic organization is an Endeavour.

Open a Public Work

Formally open a completed communal facility.

Examples
  • Open a restored quay in the presence of those who funded it.

Constructing or restoring the facility is an Endeavour.

Welcome Visitors

Undertake a consequential public welcome.

Examples
  • Receive displaced families whose arrival divides the community.
18

Personal Life & Particular Pursuits

18 Deeds

Visit Family

Make a particular consequential family visit.

Examples
  • Visit an estranged parent to discuss a specific obligation.

Ordinary nearby family contact remains free activity.

Reconcile

Make a particular attempt to resolve an immediate estrangement or dispute.

Examples
  • Offer a concrete settlement after a broken promise.

Sustained relationship repair is an Endeavour; reconciliation requires the other person's choice.

Console

Offer consequential personal support on a particular occasion.

Examples
  • Stand beside a bereaved rival when others refuse to attend the memorial.

Ordinary comfort remains free activity; continuing support can be an Endeavour.

Congratulate

Make a consequential acknowledgment of another person's achievement.

Examples
  • Publicly congratulate a disputed heir on their investiture.

Ask a Favor

Request a particular meaningful act from someone.

Examples
  • Ask an acquaintance to introduce a witness to the court.

Repay a Favor

Fulfill a particular obligation created by previous help.

Examples
  • Provide the escort you promised after an ally sheltered your ward.

Confront

Challenge someone directly over a particular consequential concern.

Examples
  • Confront an officer about a missing dispatch.

End a Relationship

Communicate a consequential decision to end a particular relationship.

Examples
  • Renounce a patronage arrangement before its witnesses.

The act does not determine how others respond or erase existing obligations.

Celebrate a Milestone

Mark a particular personal event with meaningful social consequences.

Examples
  • Invite both sides of an estranged family to an heir's coming of age.

Seek Treatment

Obtain particular consequential care for an injury or condition.

Examples
  • Visit a specialist after a dangerous dive.

Effects follow established recovery rules; ordinary care remains free activity.

Seek Counsel

Seek particular advice on a consequential decision.

Examples
  • Consult a trusted elder before answering a challenge.

Change Residence

Undertake a consequential move to a particular new home.

Examples
  • Move your household to a frontier Holding.

Establishing a functioning household there may require sustained work.

Copy a Manuscript

Produce a bounded copy needed for a particular consequential purpose.

Examples
  • Copy one fragile charter before returning it to its custodian.

Copying or editing an extensive body of texts is an Endeavour.

Decipher

Attempt to read a particular short inscription or coded message.

Examples
  • Decipher the markings on a recovered seal.

A difficult text requiring sustained study is an Endeavour.

Examine an Artifact

Inspect a particular object to answer an immediate question.

Examples
  • Examine an alleged heirloom for signs of alteration.

Studying its history and properties across a season is an Endeavour.

Visit an Archive

Consult particular records you can access for a defined purpose.

Examples
  • Check a marriage register for a named witness.

Assembling a substantial researched case is an Endeavour.

Seek a Teacher

Approach a particular prospective instructor.

Examples
  • Ask a master Navigator to accept you as a pupil.

Training and sustained practice are Endeavours.

Experiment

Carry out a bounded test of a particular question.

Examples
  • Test whether a recovered material withstands the intended pressure.

An extended investigation or series of trials is an Endeavour; no new magical effects are implied.

19

Sea & Spindrift Life

18 Deeds

Sail

Undertake a particular consequential voyage.

Examples
  • Take a vessel through contested waters to reach an ally.

Ordinary local movement remains free activity; a sustained expedition can be an Endeavour.

Navigate

Personally guide a particular difficult passage.

Examples
  • Bring a relief vessel through an unfamiliar current.

Dive

Make a particular consequential descent with a defined objective.

Examples
  • Dive to inspect a newly revealed wreck entrance.

Cross a Current

Attempt a particular hazardous crossing.

Examples
  • Cross a dangerous current to bring a warning.

Travel feasibility depends on the route, resources, and available time.

Survey a Reef

Examine a specific reef for an immediate practical purpose.

Examples
  • Find a safe anchoring place near a damaged settlement.

Systematic reef mapping is an Endeavour.

Explore a Trench

Undertake a defined exploratory visit into a trench.

Examples
  • Examine a reported opening at a known depth.

Repeated expeditions into an extensive trench system are an Endeavour.

Investigate a Wreck

Examine a particular wreck or reported loss.

Examples
  • Look for evidence of sabotage in a recent wreck.

Salvage a Wreck

Attempt a particular recovery from a known wreck.

Examples
  • Recover a sealed chest from an accessible wreck chamber.

A large salvage operation requiring surveys, crews, and repeated recoveries is an Endeavour.

Hunt a Sea Beast

Undertake a particular hunt for a defined creature.

Examples
  • Seek the beast that attacked a local convoy.

Tracking and confronting a threat across a region may require an Endeavour.

Escort a Vessel

Accompany a particular vessel through a consequential passage.

Examples
  • Escort an envoy's vessel past a threatened harbor.

Visit a Whalefall

Make a consequential visit to a particular whalefall.

Examples
  • Inspect disputed remains before a salvage hearing.

Harvest

Gather a particular significant resource from an accessible site.

Examples
  • Harvest rare material needed for an urgent commission.

Routine gathering remains free activity; developing a fishery or harvest programme is an Endeavour.

Guide a Caravan

Lead a particular caravan through a defined difficult route.

Examples
  • Guide merchants past a hazardous reef passage.

Investigate a Current

Examine a particular current disturbance or local hazard.

Examples
  • Determine whether a changed flow blocks an evacuation route.

Studying seasonal currents across a region is an Endeavour.

Secure a Passage

Take a particular action to open access through a defined route.

Examples
  • Negotiate passage past a guarded reef.

Establishing a lasting safe route is an Endeavour.

Recover a Sunken Relic

Attempt a defined recovery from a known location.

Examples
  • Bring a shrine's relic out of a collapsed sanctuary.

A long search and series of recoveries is an Endeavour.

Visit a Sacred Site

Make a particular consequential visit to a sacred place.

Examples
  • Bring a promised offering to a remote shrine.

A pilgrimage involving sustained travel and observances can be an Endeavour.

Brave a Storm

Undertake a particular necessary action in dangerous storm conditions.

Examples
  • Bring a warning to an exposed settlement before the passage closes.

The intention and risks determine scope; the label grants no special protection.

Scope & complexity

Complex Actions May Require Multiple Deeds

A single Deed should cover one meaningful consequential objective. When an undertaking contains several distinct consequential steps, it may require more than one Deed.

For example, secretly entering the Guild archives and then searching them for evidence could reasonably require an Infiltrate Deed to gain access and an Investigate Deed to conduct the search. If the investigation uncovers something that then requires escape, negotiation, sabotage, or another consequential action, that may require an additional Deed as well.

Not every action needs to be split into its smallest parts. The player and GM work together to determine whether something is one coherent Deed or several, based on scope, consequence, timing, and the number of distinct objectives involved.

A useful question is: “Does what I am trying to do naturally require several different Deed types?” If the same undertaking clearly involves actions such as Infiltrate, Investigate, Negotiate, Travel, or Sabotage as distinct consequential steps, it may be a multi-Deed action rather than a single Deed with several labels.

Life between commitments

Free Activity & Roleplay

Free activity is limited to ordinary, low-stakes life that does not materially change circumstances: meals, household routine, recreation, ordinary maintenance, incidental local movement, minor purchases, and casual social interaction with people already in your immediate proximity.

Roleplaying a scene does not automatically spend a Deed, but consequence does. You may freely roleplay minor or insignificant moments with people who are already nearby, usually in the same town, household, court, ship, camp, or other shared place. If the scene is used to secure an agreement, influence a decision, obtain information, create an obligation, change a relationship, or otherwise produce a meaningful result, it is a Deed.

Correspondence: sending a meaningful letter, petition, message, or written request is a Deed because communication across distance is limited. Each consequential message is its own Deed. The same applies to sending an emissary. A reply sent later is another Deed when it is consequential.

Already out of Deeds? If you roleplay something cool and consequential after your available Deeds are already committed, that is fine—but its consequences may need to wait until your next available Deed before they resolve.

Deed Order & Timing

Deeds resolve in the order they are placed. Each Deed slot is also a chronological week within the Spindrift month.

Deed SlotSpindrift TimingReal-Life Timing
Deed 1Week 1 of the monthResolved as the first action of that Spindrift month
Deed 2Week 2 of the monthResolved after Deed 1
Deed 3Week 3 of the monthResolved after Deed 2
Deed 4Week 4 of the monthResolved after Deed 3

One real-life week advances the campaign by one Spindrift month. Your four Deed slots therefore represent the four weeks inside that fictional month, not four separate real-life weeks.

Earlier Deeds can change the situation faced by later Deeds. When actions conflict, sequencing is unclear, or an edge case appears, the player and GM work through the timing together; the GM resolves any remaining rules or world-state conflicts.

Acting through others

Delegation

Retainers, officials, agents, crews, soldiers, and specialists can act in your stead, but delegating a consequential action still uses a Deed. The Deed represents your commitment to making that thing happen, whether you perform it personally or send someone under your authority.

Directing a Faction or House Asset requires Authority from that institution, within the scope granted to you. A title, office, membership, or family relationship grants command only when the institution's law or custom says it does. Authority lets you direct the institution's Assets; it does not make them your property.

Delegation changes who acts, not whether the action costs a Deed. This can still be extremely valuable: the Personnel Asset may have a better relevant Quality than your character, may already be closer to the objective, may travel in your stead, or may be able to act somewhere your character cannot personally go.

Consider available Personnel, your authority, their competence, distance and communication, risk, secrecy, complexity, and opposition. Delegation does not create extra Deeds or guarantee success; it changes the means by which your Deed is carried out. Read the Personnel overview →

How intentions resolve

Rolls, Qualities, Bonds & Assets

Deeds and Rolls

A Deed describes an attempt; a roll resolves uncertainty within it. “Investigate the missing Guild shipment” might involve access to records, relevant expertise, evidence, Personnel, and someone concealing the truth. It may need no roll, one important roll, or several pieces of resolution. Follow the fiction and the relevant test's rules.

Read the dice rolling rules →

Qualities

Qualities describe capability; Deeds describe what you choose to do. A Navigator may negotiate dangerous currents, a Scholar check a particular record, or a Fencer handle a confrontation. Training, teaching, and sustained practice are Endeavours. A competition, demonstration, or assessment can be a Deed; it does not automatically improve a rating.

Read the Quality rules →

Bonds & Identity

Relationships shape social influence, commitment, potency, and consequences. Agree relevant stakes before rolling. A Bond affects the result rather than granting an Advantage Die; test one when the relationship's commitment is uncertain, following the existing Bond rules. Cultivating a relationship does not automatically increase its rating.

One eligible Identity can support the roll while a relevant Bond shapes the result. Use the existing eligibility and test limits for Personality, Faction Ethos, and House Traditions.

Bonds and social influence → Draw on Identity →

Assets

A vessel can enable travel, an estate can host negotiations, an agent can investigate, and troops can respond to a crisis. Holdings, Personnel, and Possessions shape available approaches and circumstances. They do not replace your choices or settle uncertainty automatically. Institutional Assets may require relevant Authority to use. A Deed does not buy Prestige, though a publicly meaningful outcome may become a Prestige Source.

Holdings overview → Personnel overview → Possessions overview → Authority → Prestige →

Larger ambitions

Deeds & Endeavours

Deeds are particular actions and interventions. Endeavours are projects and ongoing pursuits. Each character pursues one Endeavour per season, spanning four Spindrift months or four real-life weeks.

The same subject at different scopes
Deed: a particular actionEndeavour: continuing work
Take a practical assessment.Study under a master.
Present a finished performance.Compose and rehearse a substantial work.
Check a register for a named heir.Research and assemble an inheritance case.
Survey the entrance to a fortress.Systematically map a region.
Offer restitution for a specific wrong.Work to repair an estranged relationship.
Negotiate a particular disputed term.Develop a complex settlement or alliance.
Host a consequential gathering.Plan and coordinate a major festival.
Infiltrate a particular meeting.Build lasting access or an information network.
Sponsor a particular tournament.Establish an annual tournament tradition.
Negotiate one betrothal term.Arrange a dynastic marriage.
Hear petitioners at one sitting.Make a progress through dependent lands.
Recover a chest from a known wreck.Conduct a major salvage operation.

Endeavours receive four updates, one each real-life week, representing a month of continuing work per update. Training, teaching, substantial creation, research projects, relationship cultivation, and ongoing organization belong there.

An Endeavour covers its normal work. A supporting Deed accomplishes something additional and distinct: securing scarce materials, resolving an unexpected dispute, or responding to a new threat. Do not charge again for the same work simply because an update mentions a meeting, a letter, or an investigation.

Endeavours cannot be delegated. They represent a sustained commitment by the character pursuing them. Personnel and other Assets may support the work where appropriate, but another person cannot take over the Endeavour in the character's place.

Read the Endeavour rules and examples →

Four commitments

Example Month

Lady Meriel chooses four Deeds this month, one for each Spindrift week:

  1. Inspect: examine a particular Salvager's Guild manifest suspected of alteration.
  2. Meet: privately discuss one proposed marriage term with another House's representative.
  3. Prepare: secure a local guide for an upcoming dangerous passage.
  4. Influence: ask a neighboring landholder to support a particular harbor proposal.

She also speaks casually with household members already around her, attends meals, handles insignificant purchases, and participates in ordinary roleplayed scenes. These do not consume additional Deeds because they are not consequential. If she sends a meaningful letter, dispatches an emissary, asks an agent to investigate, hosts a consequential meeting, or otherwise attempts to materially affect the world, that action uses one of her Deeds even if someone else carries it out.

Her Deeds represent the matters receiving significant attention. She may care about ten things and have time to pursue four. Other players make their own choices; cooperation, interference, and consequences create the shared history.

You cannot do everything. Decide what matters this month.
← Rules LibraryCampaign Calendar →Character Sheet Guide →

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